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Copy pathPrisonX.lua
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2887 lines (2409 loc) · 76.1 KB
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-- PrisonX v1.3 by TS2021
-- OPEN-SOURCE (so you can edit this script and add stuff, rather than starting from scratch)
-- Discontinued
--[[
Features: All implemented in a UI as well!
Gun Obtainer (-gun (GUN NAME))
TP to Locations (-lc (LOCATION))
Kill Feed (-killfeed / -unkillfeed)
Trespassing/Hostile Player Detector (-htdetect / -unhtdetect)
Anti Arrest (-antiar / -unantiar)
Anti Tase (-antitase / -unantitase)
Fast Guns (you can also change the rate, default is 0) (-fastguns / -unfastguns / -firerate)
Auto guns (automatically pick up all guns you can when you respawn) (-autoguns / -unautoguns)
Remove doors (-nodoors) / Add doors (-adddoors) - CLIENT-SIDE!
Destroy doors (-ddoors) - CLIENT-SIDE!
Spam open doors (must be a guard/have a keycard) (-sodoors / -unsodoors) - Patched
Remove jump cooldown (anti-jump removal) (-rjc)
Auto anti-jump removal (-aajr/-unajr)
Unkillable Fence (if you step on top of it, you won't die) (-nkfence)
Hide/Show Trees (-htrees / -strees)
Remove Team Indicators (-rti/-dti)
Destroy Prison Fences (-dfences) - CLIENT-SIDE!
Destroy Prison Gates (-dgates) - CLIENT-SIDE!
ESP (distance from you + health + team colour) (+ teams allowed) (-esp/-unesp)
Aimbot/Aimlock (+ teams allowed + torso/head targetting + guns allowed)
Noclip / Snack Noclip
FOV Changer
Spin
Infinite Jump
Auto Sprint / Speed Changer
Auto Keycard (-akeycard/-unakeycard)
Fling/Kick any player (soon)
Credits to github.com/tomatotxt for the initial code
Credits to github.com/NewMatheusDC for a bit of the GUI
]]
-- Infinite yield for speed, jump power
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
if getgenv().plx_executed then
warn("PrisonX is already executed.")
return
end
getgenv().plx_executed = true
local prefix = "-"
-- Settings
local settings = {
-- When a player dies, it tells you
killfeed = true,
-- Respawn in the same place upon arrest, and make you a criminal if you were one
antiarrest = false,
-- Remove tased effects
antitase = true,
-- Auto guns
autoguns = false,
autoguns_list = {},
-- Auto-Mod all guns to shoot really fast (fg = fast gun)
auto_fg = false,
auto_fgrate = 0, -- if you want to make it slower...
-- Remove doors (CAUSES 1 SEC OF LAG WHENEVER YOU RESPAWN)
nodoors = false,
-- Transparent doors
tdoors = false,
-- Spam open doors (must be guard / have a keycard)
-- sodoors = false,
-- Stop tases from disabling the reset button
enablere = true,
-- Auto anti-jump removal
aajr = true,
-- Auto keycard
akeycard = true,
-- Trespassing/Hostile Inmate detector
htdetect = true,
-- Old gun sounds (neat ig)
oldsounds = true,
oldsoundsmeonly = false, -- if you want it to just be you
-- Hide trees
htrees = false,
-- Auto sprint
autosprint = false,
-- Speed changer
speedc = false,
-- Speed changer value
sval = 25,
-- Infinite jump
ijump = false,
-- Noclip
noclip = false,
-- Temp Noclip ONLY when jumping with the Snack item equipped
ncglitch = false,
-- Keep PrisonX after serverhop/rejoin
KeepPX = true
}
getgenv().espsettings = false -- ESP toggle
getgenv().aimlock = false -- Aimlock toggle
-- Notifications
local StarterGui = game:GetService("StarterGui")
local function Notify(text, time)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = "PrisonX";
Text = text;
Duration = time or 2;
})
end)
end
local version = "v1.25"
-- GUI Setup
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "PrisonX",
Icon = nil,
LoadingTitle = "PrisonX v1.25",
LoadingSubtitle = "Created by TS2021",
ConfigurationSaving = {
Enabled = false,
},
Discord = {
Enabled = false,
},
KeySystem = false,
})
-- Tabs
local MainTab = Window:CreateTab("Main Features", nil)
local CombatTab = Window:CreateTab("Combat", nil)
local TeleportTab = Window:CreateTab("Teleport", nil)
local AutoTab = Window:CreateTab("Automation", nil)
local ProtectTab = Window:CreateTab("Protection", nil)
local PlayerTab = Window:CreateTab("Player", nil)
local ESPTab = Window:CreateTab("ESP", nil)
local AimbotTab = Window:CreateTab("Aimlock", nil)
local LCTab = Window:CreateTab("Lists + Checks", nil)
local OtherTab = Window:CreateTab("Other", nil)
-- Variables
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local hbeat = RunService.Heartbeat
local rstepped = RunService.RenderStepped
local stepped = RunService.Stepped
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Killfeed = ReplicatedStorage:WaitForChild("Killfeed")
local CharacterCollision = ReplicatedStorage.Scripts:FindFirstChild("CharacterCollision")
local PlayerGui = LocalPlayer.PlayerGui
local HomeGUI = PlayerGui:WaitForChild("Home")
local Camera = workspace.Camera
local Teams = game:GetService("Teams")
-- local TeamEvent = ReplicatedStorage.Remotes:WaitForChild("RequestTeamChange")
-- local meleeEvent = ReplicatedStorage.meleeEvent
local TeamList = {"Criminals", "Inmates", "Guards"}
-- Pass checks
function checkRIOT()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 643697197) then
return true, "NEW"
end
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 96651) then
return true, "LEGACY"
end
return false, "N/A"
end
function checkMAFIA()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 1443271) then
return true
end
return false
end
function checkSniper()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 699360089) then
return true
end
return false
end
riot_pass, type = checkRIOT()
mafia_pass = checkMAFIA()
sniper_pass = checkSniper()
-- Teleport Locations
local Teleports = {
neutral_spawn = {
name = "Neutral Spawn",
cframe = CFrame.new(879.2, 36.09, 2349.8)
},
cell_block = {
name = "(P) Cell Block",
cframe = CFrame.new(918.9735107421875, 99.98998260498047, 2451.423583984375)
},
nexus = {
name = "(P) Nexus",
cframe = CFrame.new(877.929688, 99.9899826, 2373.57031, 0.989495575, 1.64841456e-08, 0.144563332, -3.13438235e-08, 1, 1.00512544e-07, -0.144563332, -1.0398788e-07, 0.989495575)
},
armory = {
name = "(P) Armory",
cframe = CFrame.new(836.130432, 99.9899826, 2284.55908, 0.999849498, 5.64007507e-08, -0.0173475463, -5.636889e-08, 1, 2.3254485e-09, 0.0173475463, -1.34723666e-09, 0.999849498)
},
yard = {
name = "(P) Yard",
cframe = CFrame.new(787.560425, 97.9999237, 2468.32056, -0.999741256, -7.32754017e-08, -0.0227459427, -7.49895506e-08, 1, 7.45077955e-08, 0.0227459427, 7.6194226e-08, -0.999741256)
},
criminal_base = {
name = "Criminal Base / Warehouse",
cframe = CFrame.new(-864.760071, 94.4760284, 2085.87671, 0.999284029, 1.78674284e-08, 0.0378339142, -1.85715123e-08, 1, 1.82584365e-08, -0.0378339142, -1.89479969e-08, 0.999284029)
},
cafeteria = {
name = "(P) Cafeteria",
cframe = CFrame.new(884.492798, 99.9899368, 2293.54907, -0.0628612712, -2.14097344e-08, -0.998022258, -9.52544568e-08, 1, -1.54524784e-08, 0.998022258, 9.40947018e-08, -0.0628612712)
},
kitchen = {
name = "(P) Kitchen",
cframe = CFrame.new(936.633118, 99.9899368, 2224.77148, -0.00265917974, -9.30829671e-08, 0.999996483, -3.28682326e-08, 1, 9.29958901e-08, -0.999996483, -3.26208252e-08, -0.00265917974)
},
prison_roof = {
name = "(P) Roof",
cframe = CFrame.new(918.694092, 139.709427, 2266.60986, -0.998788536, -7.55880691e-08, -0.0492084064, -7.8453354e-08, 1, 5.62961198e-08, 0.0492084064, 6.00884817e-08, -0.998788536)
},
vents = {
name = "(P) Vents",
cframe = CFrame.new(933.55376574342, 121.534234671875, 2232.7952174975)
},
secret_room = {
name = "(P) Secret Room / Office",
cframe = CFrame.new(706.1928465, 103.14982749, 2344.3957382525)
},
yard_tower = {
name = "(P) Yard Tower",
cframe = CFrame.new(786.731873, 125.039917, 2587.79834, -0.0578307845, 8.82393678e-08, 0.998326421, 6.09781523e-08, 1, -8.48549675e-08, -0.998326421, 5.59688687e-08, -0.0578307845)
},
prison_wall = {
name = "(P) Left Front Wall",
cframe = CFrame.new(505.551605, 125.039917, 2127.41138, -0.99910152, 5.44945458e-08, 0.0423811078, 5.36830491e-08, 1, -2.02856469e-08, -0.0423811078, -1.79922726e-08, -0.99910152)
},
garage = {
name = "(P) Garage",
cframe = CFrame.new(618.705566, 98.039917, 2469.14136, 0.997341573, 1.85835844e-08, -0.0728682056, -1.79448154e-08, 1, 9.42077172e-09, 0.0728682056, -8.0881204e-09, 0.997341573)
},
sewers = {
name = "(P) Sewers",
cframe = CFrame.new(917.123657, 78.6990509, 2297.05298, -0.999281704, -9.98203404e-08, -0.0378962979, -1.01324503e-07, 1, 3.77708638e-08, 0.0378962979, 4.15835579e-08, -0.999281704)
},
neighborhood = {
name = "Neighbourhood",
cframe = CFrame.new(-281.254669, 54.1751289, 2484.75513, 0.0408788249, 3.26279768e-08, 0.999164104, -3.88249717e-08, 1, -3.10668256e-08, -0.999164104, -3.75225433e-08, 0.0408788249)
},
gas_station = {
name = "Gas Station",
cframe = CFrame.new(-497.284821, 54.3937759, 1686.3175, 0.585129559, -4.33374865e-08, -0.810939848, 5.33533938e-13, 1, -5.34406759e-08, 0.810939848, 3.12692876e-08, 0.585129559)
},
roadend_by_warehouse = {
name = "Roadend by Warehouse",
cframe = CFrame.new(-979.852478, 54.1750259, 1382.78967, 0.0152699631, 8.88235174e-09, 0.999883413, 6.75286884e-08, 1, -9.9146682e-09, -0.999883413, 6.76722109e-08, 0.0152699631)
},
lakeside_grocer = {
name = "Lakeside Grocer / Armory+",
cframe =CFrame.new(455.089508, 11.4253607, 1222.89746, 0.99995482, -3.92535604e-09, 0.00950394664, 2.84450263e-09, 1, 1.1374032e-07, -0.00950394664, -1.13708147e-07, 0.99995482)
},
roadend_by_prison = {
name = "Roadend by Prison",
cframe = CFrame.new(1060.81995, 67.5668106, 1847.08923, 0.0752086118, -1.01192255e-08, -0.997167826, 4.30985886e-10, 1, -1.01154605e-08, 0.997167826, 3.31004502e-10, 0.0752086118)
},
big_building_trap = {
name = "Inside Big Building (Trap)",
cframe = CFrame.new(-306.715485, 84.2401199, 1984.13367, -0.802221119, 5.70582088e-08, -0.597027004, 4.81801123e-08, 1, 3.08312771e-08, 0.597027004, -4.0313255e-09, -0.802221119)
},
trapped_in_shops = {
name = "Inside Top of Shops (Trap)",
cframe = CFrame.new(-315.790436, 64.5724411, 1840.83521, 0.80697298, -4.47871713e-08, 0.590588331, 1.14004006e-08, 1, 6.02574701e-08, -0.590588331, -4.18932053e-08, 0.80697298)
},
warehouse_trap = {
name = "Inside Other Warehouse (Trap)",
cframe = CFrame.new(-943.973145, 94.1287613, 1919.73694, 0.025614135, -1.48015129e-08, 0.999671876, 1.00375175e-07, 1, 1.22345032e-08, -0.999671876, 1.00028863e-07, 0.025614135)
},
big_building_roof = {
name = "Top of Big Building",
cframe = CFrame.new(-317.689331, 118.838821, 2009.28186, 0.749499857, 2.48145682e-09, 0.662004471, 3.51757373e-10, 1, -4.14664703e-09, -0.662004471, 3.34077632e-09, 0.749499857)
}
}
local TeleportAliases = {
["neutral spawn"] = "neutral_spawn",
["spawn"] = "neutral_spawn",
["nspawn"] = "neutral_spawn",
["cell block"] = "cell_block",
["cells"] = "cell_block",
["nexus"] = "nexus",
["armory"] = "armory",
["armoury"] = "armory",
["yard"] = "yard",
["courtyard"] = "yard",
["cbase"] = "criminal_base",
["crimbase"] = "criminal_base",
["crim base"] = "criminal_base",
["crim spawn"] = "criminal_base",
["criminal base"] = "criminal_base",
["warehouse"] = "criminal_base",
["cafe"] = "cafeteria",
["cafeteria"] = "cafeteria",
["canteen"] = "cafeteria",
["kitchen"] = "kitchen",
["prison roof"] = "prison_roof",
["proof"] = "prison_roof",
["roof"] = "prison_roof",
["vent"] = "vents",
["vents"] = "vents",
["secret room"] = "secret_room",
["secret"] = "secret_room",
["glitch room"] = "secret_room",
["area 52"] = "secret_room",
["office"] = "secret_room",
["ytower"] = "yard_tower",
["yard tower"] = "yard_tower",
["tower"] = "yard_tower",
["prison wall"] = "prison_wall",
["prison front"] = "prison_wall",
["pwall"] = "prison_wall",
["wall"] = "prison_wall",
["pfront"] = "prison_wall",
["front"] = "prison_wall",
["garage"] = "garage",
["garage"] = "garages",
["sewer"] = "sewers",
["sewers"] = "sewers",
["housing"] = "neighborhood",
["houses"] = "neighborhood",
["homes"] = "neighborhood",
["neighborhood"] = "neighborhood",
["neighbourhood"] = "neighborhood",
["gas"] = "gas_station",
["petrol"] = "gas_station",
["gas station"] = "gas_station",
["petrol station"] = "gas_station",
["wroadend"] = "roadend_by_warehouse",
["wdeadend"] = "roadend_by_warehouse",
["deadend"] = "roadend_by_warehouse",
["armory+"] = "lakeside_grocer",
["armory plus"] = "lakeside_grocer",
["lakeside"] = "lakeside_grocer",
["lakeside grocer"] = "lakeside_grocer",
["grocer"] = "lakeside_grocer",
["proadend"] = "roadend_by_prison",
["pdeadend"] = "roadend_by_prison",
["roadend"] = "roadend_by_prison",
["bbt"] = "big_building_trap",
["bigtrap"] = "big_building_trap",
["buildtrap"] = "big_building_trap",
["bbtrap"] = "big_building_trap",
["shop trap"] = "trapped_in_shops",
["shops trap"] = "trapped_in_shops",
["shoptrap"] = "trapped_in_shops",
["shopstrap"] = "trapped_in_shops",
["warehouse trap"] = "warehouse_trap",
["wtrap"] = "warehouse_trap",
["whtrap"] = "warehouse_trap",
["bbroof"] = "big_building_roof",
["broof"] = "big_building_roof",
["bigroof"] = "big_building_roof",
}
local TeleportDisplayNames = {}
local DisplayToId = {}
for id, data in pairs(Teleports) do
table.insert(TeleportDisplayNames, data.name)
DisplayToId[data.name] = id
end
table.sort(TeleportDisplayNames)
-- Teleport to location
local function teleportTo(id)
local data = Teleports[id]
if not data then
warn("Teleport ID not found:", id)
return
end
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
hrp.CFrame = data.cframe
Notify("Teleported to: " .. data.name)
end
local gunAliases = {
-- ["m9"] = "M9",
["ak-47"] = "AK-47",
["mp5"] = "MP5",
["ak"] = "AK-47",
["ak47"] = "AK-47",
["remington"] = "Remington 870",
["rem"] = "Remington 870",
["shotgun"] = "Remington 870",
["m4"] = "M4A1",
["m4a1"] = "M4A1",
["fal"] = "FAL"
}
local allGuns
-- Guns in the game
allGuns = {"AK-47", "Remington 870", "MP5"}
if riot_pass then
table.insert(allGuns, "M4A1")
end
if mafia_pass then
table.insert(allGuns, "FAL")
end
if sniper_pass then
table.insert(allGuns, "M700")
--table.insert(allGuns, "Revolver")
end
local allGuns2 = {}
for _, gun in ipairs(allGuns) do
table.insert(allGuns2, gun)
end
table.insert(allGuns2, "Taser")
table.insert(allGuns2, "M9")
table.insert(allGuns2, "Revolver")
local AlreadyFound = {}
local function FindGunSpawner(GunName)
if AlreadyFound[GunName] then
return AlreadyFound[GunName], true
end
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "TouchGiver" then
-- get the "actual" giver
local ActualGiver = v:FindFirstChild("TouchGiver") or v
-- check attribute on v (normal guns)
if v:GetAttribute("ToolName") == GunName then
--print("A CHECK")
AlreadyFound[GunName] = ActualGiver
return ActualGiver, false
end
-- check attribute on parent (FAL case)
if v.Parent and v.Parent:GetAttribute("ToolName") == GunName then
--print("B CHECK")
AlreadyFound[GunName] = ActualGiver
return ActualGiver, false
end
end
end
warn("Can't find", GunName)
return nil, nil
end
local function GetTool(ToolName)
return LocalPlayer:FindFirstChild("Backpack") and LocalPlayer.Backpack:FindFirstChild(ToolName) or LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(ToolName)
end
local function GetGun(GunName)
local Giver, Found = FindGunSpawner(GunName)
if not Giver then return end
if not Found then
local CloneGiver = Giver:Clone()
CloneGiver.Parent = Giver.Parent
Giver.Parent = workspace.Folder
Giver.CanCollide = false
Giver.Transparency = 1
end
local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
hrp.CFrame = Giver.CFrame * CFrame.new(math.random(-2, 2),0,0)
repeat task.wait()
until GetTool(GunName)
end
-- Fix camera
local function fixcam()
HomeGUI.hud.Visible = true
-- HomeGUI.intro.Visible = false
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
Camera.CameraType = Enum.CameraType.Custom
if LocalPlayer.Character then
Camera.CameraSubject = LocalPlayer.Character:WaitForChild("Humanoid")
end
end
-- Check if you already have the gun
local function hasGun(name)
local backpack = LocalPlayer:WaitForChild("Backpack")
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return backpack:FindFirstChild(name) or char:FindFirstChild(name)
end
local fugging = false
local function SwitchToCriminalAndReturn(dih, ocf)
fugging = true
local crimPad = workspace["Criminals Spawn"].SpawnLocation
local char = LocalPlayer.Character
if not char then return end
hrp = char:WaitForChild("HumanoidRootPart")
oldCFrame = nil
if dih == true then
oldCFrame = hrp.CFrame -- store original position
--print(oldCFrame)
else
oldCFrame = ocf
--print(oldCFrame)
end
-- teleport to crim spawn pad
hrp.CFrame = crimPad.CFrame
Notify("Teleported to Criminal Spawn...")
-- wait until team actually changes
repeat task.wait() until LocalPlayer.Team == Teams.Criminals
Notify("Now a Criminal!")
-- return to original position
hrp.CFrame = oldCFrame
Notify("Teleported back to original position.")
fugging = false
end
-- Grab All Guns
function GrabGuns(gunsToGrab)
local obtained = {}
for _, gun in ipairs(gunsToGrab) do
if not hasGun(gun) then
if GetGun(gun) then
table.insert(obtained, gun)
end
task.wait(0.35)
end
end
if #obtained == 0 then
Notify("All guns already in inventory!")
elseif #obtained == 1 then
Notify("Obtained " .. obtained[1])
else
Notify("Obtained all guns!")
end
end
function unequip()
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
end
function equip(tool)
LocalPlayer.Character:FindFirstChild("Humanoid"):EquipTool(tool)
end
-- PLAYER CHECK
function PLAYERCHECK(plr, rt)
plr = plr:lower()
for _, v in pairs(game.Players:GetPlayers()) do
if string.sub(v.Name:lower(), 1, #plr) == plr or string.sub(v.DisplayName:lower(), 1, #plr) == plr then
Notify("Found "..v.Name)
if rt then
return v -- only return Player instance
else
return v, v.Name -- return both
end
end
end
return nil, nil
end
----------------------------------------------------------------------------------------
-- Hook __namecall
local namecall
if hookmetamethod then
namecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if method == "GetAttributes" then
local result = namecall(self, ...)
if settings.auto_fg then
result.AutoFire = true
result.FireRate = auto_fgrate
end
-- print(self, "modded")
return result
end
return namecall(self, ...)
end)
else
warn("Executor does not support hookmetamethod; gun mods unavailable.")
end
----------------------------------------------------------------------------------------
--- attempt to serverban player
local currentConnection = nil
local function findPartialPlayer(name)
for _, p in pairs(Players:GetPlayers()) do
if p.Name:lower():sub(1, #name) == name:lower() or p.DisplayName:lower():sub(1, #name) == name:lower() then
return p
end
end
return nil
end
local function serverban(target)
if currentConnection then
currentConnection:Disconnect()
currentConnection = nil
Notify("Cancelled/Reset active tracking.")
end
if not target then
Notify("NO TARGET SPECIFIED")
return
end
local localPlayer = Players.LocalPlayer
local localChar = localPlayer.Character
local localHumanoid = localChar and localChar:FindFirstChildOfClass("Humanoid")
local car = nil
if localHumanoid and localHumanoid.SeatPart then
local obj = localHumanoid.SeatPart
while obj and obj.Parent ~= workspace:FindFirstChild("CarContainer") and obj.Parent ~= workspace do
obj = obj.Parent
end
if obj and obj.Parent == workspace:FindFirstChild("CarContainer") then
car = obj
end
else
Notify("SIT IN A CAR FIRST!")
task.wait(1.5)
return
end
if not car then
Notify("CAR LAYER DETECT FAILED")
task.wait(1.5)
return
end
local wheelsFolder = car:FindFirstChild("Wheels")
local wheel = wheelsFolder and wheelsFolder:GetChildren()[4]
local targetChar = target.Character
if not targetChar or not targetChar:FindFirstChild("HumanoidRootPart") or not wheel then
Notify("TARGET NOT FOUND")
task.wait(1.5)
return
end
local localRoot = localChar.HumanoidRootPart
local predictionScale = 0.22
Notify("Tracking: " .. target.Name)
currentConnection = RunService.Heartbeat:Connect(function()
-- Fetch target parts inside the loop to ensure they are updated constantly if they respawn/change
local currentTargetChar = target.Character
local targetRoot = currentTargetChar and currentTargetChar:FindFirstChild("HumanoidRootPart")
local targetHumanoid = currentTargetChar and currentTargetChar:FindFirstChildOfClass("Humanoid")
-- DEATH + VALIDITY CHECK
if not currentTargetChar or not targetRoot or not wheel or not car or not localChar or not localRoot
or (targetHumanoid and targetHumanoid.Health <= 0)
or (localHumanoid and localHumanoid.Health <= 0) then
if currentConnection then currentConnection:Disconnect() end
currentConnection = nil
Notify("Ended.")
return
end
-- Disable local collisions
for _, part in pairs(localChar:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
-- CALCULATE LATENCY INTERPOLATION PREDICTION
local targetVelocity = targetRoot.AssemblyLinearVelocity
local predictedPosition = targetRoot.Position + (targetVelocity * predictionScale)
local predictedCFrame = CFrame.new(predictedPosition) * (targetRoot.CFrame - targetRoot.Position)
-- TOUGHNESS / TOUCH CHECK
local actualDistance = (wheel.Position - targetRoot.Position).Magnitude
local touchThreshold = (wheel.Size.Y / 2) + (targetRoot.Size.Y / 2) + 0.5
if actualDistance <= touchThreshold then
wheel.AssemblyAngularVelocity = Vector3.new(150000, 150000, 150000)
wheel.AssemblyLinearVelocity = Vector3.new(150000, 150000, 150000)
else
wheel.AssemblyAngularVelocity = Vector3.new(8000, 8000, 8000)
wheel.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
-- Snap position every single frame continuous update
localRoot.CFrame = predictedCFrame * CFrame.new(0, -1.5, 0)
localRoot.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
wheel.CFrame = predictedCFrame
end)
end
----------------------------------------------------------------------------------------
TeleportService = game:GetService("TeleportService")
PlaceId, JobId = game.PlaceId, game.JobId
-- rejoin server
function rj()
if #Players:GetPlayers() <= 1 then
LocalPlayer:Kick("\nRejoining...")
wait()
TeleportService:Teleport(PlaceId, Players.LocalPlayer)
else
TeleportService:TeleportToPlaceInstance(PlaceId, JobId, Players.LocalPlayer)
end
end
-- serverhop (iy)
function shop()
local servers = {}
local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true")
local body = HttpService:JSONDecode(req)
if body and body.data then
for i, v in next, body.data do
if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then
table.insert(servers, 1, v.id)
end
end
end
if #servers > 0 then
TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer)
else
Notify("No servers could be found.")
end
end
----------------------------------------------------------------------------------------
function tpto(args)
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = args
end
function tptop(player)
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
else
warn(player.Name.." has no character or HumanoidRootPart")
end
end
----------------------------------------------------------------------------------------
-- Kill Feed
Killfeed.ChildAdded:Connect(function(newChild)
if settings.killfeed then
print("New killfeed entry:", newChild.Name)
Notify(newChild.name, 1)
end
end)
----------------------------------------------------------------------------------------
-- Anti tase fix
local normalWS = 25
local normalJP = 50
antivoid = true
task.spawn(function()
while hbeat:Wait() do
local char = LocalPlayer.Character
if char and settings.antitase then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
if hum.WalkSpeed == 0 then
hum.WalkSpeed = normalWS
else
normalWS = hum.WalkSpeed
end
if hum.JumpPower == 0 then
hum.JumpPower = normalJP
else
normalJP = hum.JumpPower
end
end
end
-- sometimes you can fall under the map
if antivoid then
pcall(function()
if LocalPlayer.Character then
if LocalPlayer.Character.HumanoidRootPart then
if LocalPlayer.Character.HumanoidRootPart.Position.Y < -7 then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position.X,100,LocalPlayer.Character.HumanoidRootPart.Position.Z)
LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(LocalPlayer.Character.HumanoidRootPart.Velocity.X,0,LocalPlayer.Character.HumanoidRootPart.Velocity.Z)
end
end
end
end)
end
if settings.speedc and settings.autosprint then settings.autosprint = false end
if settings.autosprint then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
if LocalPlayer.Character.Humanoid.WalkSpeed ~= 25 then
LocalPlayer.Character.Humanoid.WalkSpeed = 25
end
end
end
if settings.speedc then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
if LocalPlayer.Character.Humanoid.WalkSpeed ~= settings.sval then
LocalPlayer.Character.Humanoid.WalkSpeed = settings.sval
end
end
end
end
end)
----------------------------------------------------------------------------------------
-- Hide trees
function htrees(ht)
local trees = workspace:WaitForChild("Trees")
local kids = trees:GetChildren()
local preserve = kids[39] -- this is that tree that's used to get into the prison
for i = #kids, 1, -1 do
local c = kids[i]
if c ~= preserve then
for _, descendant in ipairs(c:GetDescendants()) do
if descendant:IsA("BasePart") then
descendant.Transparency = ht and 1 or 0
descendant.CanCollide = not ht
descendant.CanQuery = not ht
descendant.CanTouch = not ht
end
end
end
end
end
----------------------------------------------------------------------------------------
-- Enable reset button at all times
local function forceEnableReset()
local success, err = pcall(function()
StarterGui:SetCore("ResetButtonCallback", true)
end)
if not success then
warn("Failed to enable reset button:", err)
end
end
task.spawn(function()
while task.wait(0) do
if settings.enablere then
forceEnableReset()
end
end
end)
----------------------------------------------------------------------------------------
-- Backpack checker
function CheckBackpack(cplr, player)
if not cplr then
warn("No player selected")
return
end
Notify("Check /console!")
print(player.." has the following items:")
for _, tool in pairs(cplr.Backpack:GetChildren()) do
print(tool.Name)
end
end
----------------------------------------------------------------------------------------
gamepasses = {