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Copy file name to clipboardExpand all lines: resources/scripts/cos/co_yukio.js
+6-6Lines changed: 6 additions & 6 deletions
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@@ -320,7 +320,7 @@ var Constructor = function()
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// CO - Intel
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this.getBio=function(co)
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{
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returnqsTr("Founder of the Dark Matter Cooperation. He's the primary reason for invasions of Sturm and Von Bolt. He uses war as a way of making money and doesn't care if people die.");
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returnqsTr("Founder of the Dark Matter Cooperation. He's the primary reason for the invasions of Sturm and Von Bolt. He uses war as a way of making money and doesn't care if people die.");
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};
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this.getHits=function(co)
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{
@@ -332,7 +332,7 @@ var Constructor = function()
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};
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this.getCODescription=function(co)
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{
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returnqsTr("As the leader of dark matter, his troops have special armor, as well as armorpiercing weapons.");
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returnqsTr("As the leader of Dark Matter, his troops have special armor, as well as armor-piercing weapons.");
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};
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this.getLongCODescription=function(co,map)
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{
@@ -344,14 +344,14 @@ var Constructor = function()
qsTr("\nGlobal Effect: \nEnemy attacks deal -%0% damage to Yukio's units. If an attack from Yukio's units would deal at least %2 HP damage, they deal an additional defense-ignoring -%1 HP of damage.")+
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qsTr("\n\nCO Zone Effect: \nEnemy attacks deal -%3% damage to Yukio's units. If an attack from Yukio's units would deal at least %5 HP damage, they deal an additional defense-ignoring -%4 HP of damage. Yukio's units also gain +%5% firepower and +%6% defence.");
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qsTr("\n\nCO Zone Effect: \nEnemy attacks deal -%3% damage to Yukio's units. If an attack from Yukio's units would deal at least %5 HP damage, they deal an additional defense-ignoring -%4 HP of damage. Yukio's units also gain +%6% firepower and +%7% defense.");
vartext=qsTr("A small army deploys to fight for Yukio. A random 40% of his owned buildings, if empty, will randomly deploy either a Light Tank, Anti Air, or Artillery, ready to move. Enemy attacks deal -%0% damage to Yukio's units. If an attack from Yukio's units would deal at least %1 HP damage, they deal an additional defense-ignoring -%2 HP of damage. Yukio's units also gain +%3% firepower and +%4% defence.");
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vartext=qsTr("A small army deploys to fight for Yukio. A random 40% of his unoccupied cities will randomly deploy either a Light Tank, Anti Air, or Artillery, ready to move. \nEnemy attacks deal -%0% damage to Yukio's units. If an attack from Yukio's units would deal at least %1 HP damage, they deal an additional defense-ignoring -%2 HP of damage. Yukio's units also gain +%3% firepower and +%4% defense.");
vartext=qsTr("A large army deploys to fight for Yukio. A random 70% of his owned buildings, if empty, will randomly deploy either a Light Tank, Anti Air, Artillery, Heavy Tank, or Battle Copter, ready to move. In order to support the invasion, a bombardment is launched dealing -%0 HP of damage to a random 50% of all enemies. Enemy attacks deal -%1% damage to Yukio's units. If an attack from Yukio's units would deal at least %2 HP damage, they deal an additional defense-ignoring -%3 HP of damage. Yukio's units also gain +%4% firepower and +%5% defence.");
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vartext=qsTr("A large army deploys to fight for Yukio. A random 70% of his unoccupied cities will randomly deploy either a Light Tank, Anti Air, Artillery, Heavy Tank, or Battle Copter, ready to move. In order to support the invasion, a bombardment is launched dealing -%0 HP of damage to a random 50% of all enemies. \nEnemy attacks deal -%1% damage to Yukio's units. If an attack from Yukio's units would deal at least %2 HP damage, they deal an additional defense-ignoring -%3 HP of damage. Yukio's units also gain +%4% firepower and +%5% defense.");
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