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Fixed co_eagle.js description
Fixed Eagle's CO Zone description to use CO_EAGLE.d2dCoZoneAirDefBonus for his air defense instead of CO_EAGLE.d2dCoZoneDefBonus. Before, his CO Zone effect incorrectly said that his air units have +10% defence. Now, his CO Zone effect correctly says that his air units have +20% defence.
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resources/scripts/cos/co_eagle.js

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@@ -385,7 +385,7 @@ var Constructor = function()
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qsTr("\nGlobal Effect: \nEagle's air units gain +%0% firepower, +%1% defence, and use %2 less fuel per day, but his naval units have %3% firepower.") +
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qsTr("\n\nCO Zone Effect: \nEagle's air units gain +%4% firepower and +%5% defence. His naval units have -%6% firepower and +%7% defence. All of his other units gain +%8% firepower and +%7% defence.");
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text = replaceTextArgs(text, [values[0], values[1], values[2], values[3],
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CO_EAGLE.d2dCoZoneAirOffBonus, CO_EAGLE.d2dCoZoneDefBonus, CO_EAGLE.d2dCoZoneNavalOffBonus, CO_EAGLE.d2dCoZoneDefBonus, CO_EAGLE.d2dCoZoneOtherOffBonus]);
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CO_EAGLE.d2dCoZoneAirOffBonus, CO_EAGLE.d2dCoZoneAirDefBonus, CO_EAGLE.d2dCoZoneNavalOffBonus, CO_EAGLE.d2dCoZoneDefBonus, CO_EAGLE.d2dCoZoneOtherOffBonus]);
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return text;
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};
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this.getPowerDescription = function(co)

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