@@ -13,6 +13,7 @@ namespace raylib {
1313 * Model animation
1414 */
1515class ModelAnimation : public ::ModelAnimation {
16+ int animCount = 0 ;
1617public:
1718 ModelAnimation (const ::ModelAnimation& model) { set (model); }
1819
@@ -26,16 +27,16 @@ class ModelAnimation : public ::ModelAnimation {
2627 other.keyframePoses = nullptr ;
2728 }
2829
29- // TODO: Implement a way to unload all animations at once, as the current Unload () only unloads one animation .
30- ~ModelAnimation () { Unload (1 ); }
30+ // Unloads animation data using populated animCount field, which is set by Load () method .
31+ ~ModelAnimation () { Unload (); }
3132
3233 /* *
3334 * Load model animations from file
3435 */
3536 static std::vector<ModelAnimation> Load (const std::string& fileName) {
36- int count = 0 ;
37- ::ModelAnimation* modelAnimations = :: LoadModelAnimations (fileName. c_str (), &count);
38- std::vector<ModelAnimation> mats (modelAnimations, modelAnimations + count );
37+ ::ModelAnimation* modelAnimations = :: LoadModelAnimations (fileName. c_str (), &animCount) ;
38+
39+ std::vector<ModelAnimation> mats (modelAnimations, modelAnimations + animCount );
3940
4041 RL_FREE (modelAnimations);
4142
@@ -58,7 +59,7 @@ class ModelAnimation : public ::ModelAnimation {
5859 return *this ;
5960 }
6061
61- Unload (1 );
62+ Unload ();
6263 set (other);
6364
6465 other.boneCount = 0 ;
@@ -71,7 +72,7 @@ class ModelAnimation : public ::ModelAnimation {
7172 /* *
7273 * Unload animation data
7374 */
74- void Unload (int animCount ) { ::UnloadModelAnimations (this , animCount); }
75+ void Unload () { ::UnloadModelAnimations (this , animCount); }
7576
7677 /* *
7778 * Update model animation pose
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