@@ -13,7 +13,6 @@ namespace raylib {
1313 * Model animation
1414 */
1515class ModelAnimation : public ::ModelAnimation {
16- int animCount = 0 ;
1716public:
1817 ModelAnimation (const ::ModelAnimation& model) { set (model); }
1918
@@ -34,9 +33,10 @@ class ModelAnimation : public ::ModelAnimation {
3433 * Load model animations from file
3534 */
3635 static std::vector<ModelAnimation> Load (const std::string& fileName) {
37- ::ModelAnimation* modelAnimations = ::LoadModelAnimations (fileName.c_str (), &animCount);
36+ int count = 0 ;
37+ ::ModelAnimation* modelAnimations = ::LoadModelAnimations (fileName.c_str (), &count);
3838
39- std::vector<ModelAnimation> mats (modelAnimations, modelAnimations + animCount );
39+ std::vector<ModelAnimation> mats (modelAnimations, modelAnimations + count );
4040
4141 RL_FREE (modelAnimations);
4242
@@ -73,29 +73,26 @@ class ModelAnimation : public ::ModelAnimation {
7373 * Unload animation data
7474 */
7575 void Unload () {
76- if (animCount <= 0 ) {
77- throw std::runtime_error (" ModelAnimation::Unload() called on an object that was not loaded with any animations." );
78- }
79-
80- ::UnloadModelAnimations (this , animCount);
76+ ::UnloadModelAnimations (this , 1 );
8177 }
8278
8379 /* *
8480 * Update model animation pose
8581 */
86- ModelAnimation& Update (const ::Model& model, int frame) {
82+ ModelAnimation& Update (const ::Model& model, float frame) {
8783 ::UpdateModelAnimation (model, *this , frame);
8884 return *this ;
8985 }
9086
9187 /* *
92- * Update model animation mesh bone matrices (GPU skinning)
88+ * Blend two animation poses
9389 */
94- ModelAnimation& UpdateBones (const ::Model& model, int frame ) {
95- ::UpdateModelAnimation (model, *this , frame );
90+ ModelAnimation& Blend (const ::Model& model, float frameA, const ::ModelAnimation& animB, float frameB, float blend ) {
91+ ::UpdateModelAnimationEx (model, *this , frameA, animB, frameB, blend );
9692 return *this ;
9793 }
9894
95+
9996 /* *
10097 * Check model animation skeleton match
10198 */
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