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docs/arguments/dimension_override_argument_type.md

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docs/arguments/generator_argument_type.md

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docs/arguments/portal_options_argument_type.md

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docs/assets/create_gui.png

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docs/assets/delete_gui.png

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docs/commands/create.md

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# Create Command
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Handles the creation of custom dimensions
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Opens the GUI for creating new dimensions
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## Syntax
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`/dim create <name: Identifier> <maplike: Dimension> [overrides: DimensionOverrideArgumentType]`
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`name`: The Identifier of the dimension being created
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## Permissions
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`maplike`: An existing dimension to base the new one off
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Permission Node: `interdimensional.command.create`
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`overrides`: Key/value pairs of [Dimension Override Argument Type](../arguments/dimension_override_argument_type.md) values
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Fallback: Permission Level 3
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## Permissions
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## Usage
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Requires permission node `interdimensional.command.root` or permission level 3
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`/dim create`: Opens the [Create GUI](../guis/create.md)

docs/commands/delete.md

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Permission Node: `interdimensional.command.delete`
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Fallback: Permission Level 4
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Fallback: Permission Level 3
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## Arguments
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`/dim delete <dimension>`
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`/dim delete`
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`dimension`: Identifier. Identifier of the custom dimension being deleted
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This will open a [Delete GUI](../guis/delete.md), where you can make the selection of the world to be deleted
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## World recovery
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docs/commands/generator.md

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docs/commands/portal.md

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`frame_block`: The block used in the frame of the portal
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`options`: Additional options for portal creation. See [Portal Options Argument Type](../arguments/portal_options_argument_type.md)
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`options`: Additional options for portal creation. See [Options](#Options)
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### Options
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#### Syntax
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This argument takes a series of properties in the format below:
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`property:my_value key:value`
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#### Properties
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`color`: Formatting - Color of the portal for when a compatible client mod is used
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`source_world`: Identifier - the world that the portal is initially lit from. Defaults to overworld
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## Remove
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docs/guis/create.md

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# Create GUI
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## Component Types
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`Shuffle`: Click to cycle the options. The option currently selected is in the name of the item currently in the slot.
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`Link`: Click on the item to open the selection menu. Make your selection by clicking any one of the options in the selection menu. The currently selected option will be shown in the name of the item in the main GUI.
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`Text`: Click on the item to open an anvil GUI. Type your choice into the renaming box and click the green concrete in the result slot to submit.
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## GUI
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![GUI](../assets/create_gui.png)
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## Options
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These are listed in order of being shown
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### World Like Selector
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Type: `Link`
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Sets the default behaviour of the dimension, based off an existing world.
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### World Identifier
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Type: `Text` (`Identifier`)
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Sets the `Identifier` of the dimension. Must be in the format of `namespace:value`
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### Difficulty Selector
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Type: `Shuffle`
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Sets the difficulty to be used in the world.
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### Seed
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Type: Text (`long`)
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Sets the seed of the chunk generator used in the dimension. Must be a numerical value (cannot contain letters)
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### Generator Type
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Type: `Shuffle`
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Sets the type of chunk generator used in the world.
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##### Types
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`Noise`: Standard chunk generator
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`Flat`: Generates a flat world
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`Void`: Generates a world with no terrain
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### Biome Source
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Type: `Link`
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Sets the biome source of the world. You can select the biome source of any of the existing worlds to be used
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#### Fixed Biome Source
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If you want your world to be a single biome, you can select the oak sign in the biome source menu. Enter the identifier of the biome you want to set the biome source.
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### Generator Settings
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Type: `Shuffle`
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Sets the shape of the terrain made by the generator.
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#### Options
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`Overworld`: Standard overworld terrain
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`Amplified`: Amplified overworld terrain
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`Large Biomes`: Large biomes overworld terrain
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`Nether`: Nether terrain
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`End`: End terrain
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`Caves`: A world composed entirely of caves
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`Islands`: A world composed of floating islands
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## Create
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When finished, click the lime concrete to create your world.

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