Description
Infantry and aircraft (is it really necessary?) will directly use the tunneling method to move, regardless of distance, and ignore "AllowBurrowing=no". Phobos (DevBuild#44) disrupts the way infantry moves underground, and if enabled, it will cause EIP
Phobos Version
b48
Conditions to reproduce
No response
INI code
[InfantryType]
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} ;OR Locomotor=Tunnel
MovementZone=Subterannean
Steps to reproduce
1.defines infantry:Locomotor=Tunnel
2.defines infantry:MovementZone=Subterannean
3.
...
Expected behaviour
Infantry with Locomotor=Tunnel can act normally, or move like vehicles with Locomotor=Tunnel
Actual behaviour
Infantry with Locomotor=Tunnel It will cause the game to crash
Additional context
No response
Checklist
Description
Infantry and aircraft (is it really necessary?) will directly use the tunneling method to move, regardless of distance, and ignore "AllowBurrowing=no". Phobos (DevBuild#44) disrupts the way infantry moves underground, and if enabled, it will cause EIP
Phobos Version
b48
Conditions to reproduce
No response
INI code
Steps to reproduce
1.defines infantry:Locomotor=Tunnel
2.defines infantry:MovementZone=Subterannean
3.
...
Expected behaviour
Infantry with Locomotor=Tunnel can act normally, or move like vehicles with Locomotor=Tunnel
Actual behaviour
Infantry with Locomotor=Tunnel It will cause the game to crash
Additional context
No response
Checklist