From 8a8765600b7fe42b4bcf7674998bc49aa0c2a344 Mon Sep 17 00:00:00 2001 From: Blitz54 Date: Sun, 2 Aug 2026 22:55:53 -0500 Subject: [PATCH] Fix shield block chance calcs --- src/Classes/Item.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Classes/Item.lua b/src/Classes/Item.lua index ef2c2603b9c..9dca1e2d625 100644 --- a/src/Classes/Item.lua +++ b/src/Classes/Item.lua @@ -2112,7 +2112,7 @@ function ItemClass:BuildModListForSlotNum(baseList, slotNum) end if self.base.armour.BlockChance then - armourData.BlockChance = m_floor((self.base.armour.BlockChance * (1 + calcLocal(modList, "BlockChance", "INC", 0) / 100) + calcLocal(modList, "BlockChance", "BASE", 0))) + armourData.BlockChance = m_floor((self.base.armour.BlockChance + calcLocal(modList, "BlockChance", "BASE", 0)) * (1 + calcLocal(modList, "BlockChance", "INC", 0) / 100)) end if self.base.armour.MovementPenalty then modList:NewMod("MovementSpeed", "INC", -self.base.armour.MovementPenalty, self.modSource, { type = "Condition", var = "IgnoreMovementPenalties", neg = true })