Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/Data/Misc.lua
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@ data.gameConstants = {
["ImpaleMaximumStacks"] = 60,
["PlayerAilmentThresholdLifeFactor"] = 0.5,
["BaseShieldRegenCooldownTimeMs"] = 4000,
["CullingStrikeNormalThreshold"] = 30,
["CullingStrikeNormalThreshold"] = 35,
["CullingStrikeMagicThreshold"] = 20,
["CullingStrikeRareThreshold"] = 10,
["CullingStrikeUniqueThreshold"] = 5,
Expand Down
14 changes: 7 additions & 7 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2637,8 +2637,8 @@ c["40% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,
c["40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Spell Damage Bonus"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
c["40% increased Crossbow Reload Speed"]={{[1]={flags=67108865,keywordFlags=0,name="ReloadSpeed",type="INC",value=40}},nil}
c["40% increased Culling Strike Threshold against Immobilised Enemies"]={{}," Culling Strike Threshold "}
c["40% increased Culling Strike Threshold against Rare or Unique Enemies"]={{}," Culling Strike Threshold "}
c["40% increased Culling Strike Threshold against Immobilised Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Immobilised"},flags=0,keywordFlags=0,name="CullPercent",type="INC",value=40}},nil}
c["40% increased Culling Strike Threshold against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="CullPercent",type="INC",value=40}},nil}
c["40% increased Curse Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=40}},nil}
c["40% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage if you've Triggered a Skill Recently"]={{[1]={[1]={type="Condition",var="TriggeredSkillRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
Expand Down Expand Up @@ -4475,7 +4475,7 @@ c["Bow Attacks consume 10% of your maximum Life Flask Charges if possible to dea
c["Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount"]={nil,"Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount "}
c["Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 10% of Flask's Life Recovery amount"]={nil,"Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 10% of Flask's Life Recovery amount "}
c["Bow Attacks fire 3 additional Arrows"]={{[1]={flags=0,keywordFlags=2048,name="ProjectileCount",type="BASE",value=3}},nil}
c["Bow Attacks have Culling Strike"]={{[1]={flags=131073,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Bow Attacks have Culling Strike"]={{[1]={flags=131073,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
c["Break 10% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourBreakPerHit",type="INC",value=10}},nil}
c["Break 15% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourBreakPerHit",type="INC",value=15}},nil}
c["Break 20% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourBreakPerHit",type="INC",value=20}},nil}
Expand Down Expand Up @@ -4619,10 +4619,10 @@ c["Critical Hits with Spells apply 3 Stack of Critical Weakness"]={nil,"Critical
c["Critical Hits with Spells apply 5 Stacks of Critical Weakness"]={nil,"Critical Hits with Spells apply 5 Stacks of Critical Weakness "}
c["Critical Hits with Spells apply 5 Stacks of Critical Weakness Critical Hits with Spells apply 3 Stack of Critical Weakness"]={nil,"Critical Hits with Spells apply 5 Stacks of Critical Weakness Critical Hits with Spells apply 3 Stack of Critical Weakness "}
c["Crushes Enemies on Hit"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}}}},nil}
c["Culling Strike"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
c["Culling Strike against Beasts while your Companion is in your Presence"]={nil,"Culling Strike against Beasts while your Companion is in your Presence "}
c["Culling Strike against Enemies you Mark"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Enemies you Mark"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
c["Current Energy Shield also grants Elemental Damage reduction"]={{[1]={[1]={limit=150,type="Multiplier",var="CurrentEnergyShield"},[2]={type="Condition",var="UseCurrentEnergyShield"},flags=0,keywordFlags=0,name="EnergyShieldAppliesToColdDamageTaken",type="BASE",value=1},[2]={[1]={limit=150,type="Multiplier",var="CurrentEnergyShield"},[2]={type="Condition",var="UseCurrentEnergyShield"},flags=0,keywordFlags=0,name="EnergyShieldAppliesToFireDamageTaken",type="BASE",value=1},[3]={[1]={limit=150,type="Multiplier",var="CurrentEnergyShield"},[2]={type="Condition",var="UseCurrentEnergyShield"},flags=0,keywordFlags=0,name="EnergyShieldAppliesToLightningDamageTaken",type="BASE",value=1}},nil}
c["Curse Enemies with Enfeeble on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="EnfeeblePlayer",triggered=true}}},nil}
c["Curse Skills have 15% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=15}},nil}
Expand Down Expand Up @@ -5308,7 +5308,7 @@ c["Hits against you have 5% reduced Critical Damage Bonus"]={{[1]={flags=0,keywo
c["Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted"]={{[1]={flags=0,keywordFlags=0,name="HitsInvertEleResChance",type="CHANCE",value=0.15}},nil}
c["Hits have 25% reduced Critical Hit Chance against you"]={{[1]={flags=0,keywordFlags=0,name="EnemyCritChance",type="INC",value=-25}},nil}
c["Hits ignore non-negative Elemental Resistances of Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="IgnoreNonNegativeEleRes",type="FLAG",value=true}},nil}
c["Hits that Heavy Stun Enemies have Culling Strike"]={{[1]={[1]={type="Condition",var="AlwaysHeavyStunning"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Hits that Heavy Stun Enemies have Culling Strike"]={{[1]={[1]={type="Condition",var="AlwaysHeavyStunning"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
c["If you would gain a Charge, Allies in your Presence gain that Charge instead"]={nil,"If you would gain a Charge, that Charge instead "}
c["Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage"]={{[1]={[1]={skillType=2,type="SkillType"},[2]={skillType=28,type="SkillType"},flags=0,keywordFlags=0,name="IgniteToChaos",type="FLAG",value=true},[2]={[1]={skillType=2,type="SkillType"},[2]={skillType=28,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="IgniteToChaos",value=true}}},nil}
c["Ignites you cause are reflected back to you"]={nil,"Ignites you cause are reflected back to you "}
Expand Down
3 changes: 1 addition & 2 deletions src/Data/SkillStatMap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2705,8 +2705,7 @@ return {
mod("AdditionalCooldownUses", "BASE", nil, 0, 0, { type = "SkillType", skillType = SkillType.Storm }),
},
["kill_enemy_on_hit_if_under_10%_life"] = {
mod("CullPercent", "MAX", nil),
value = 10
flag("CanCull"), -- none of the skills with this stat say anything about a 10% threshold
},
["spell_cast_time_added_to_cooldown_if_triggered"] = {
flag("SpellCastTimeAddedToCooldownIfTriggered"),
Expand Down
5 changes: 2 additions & 3 deletions src/Data/Skills/act_str.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1210,11 +1210,10 @@ skills["AttritionPlayer"] = {
},
["skill_attrition_culling_strike_at_x_or_more_stacks"] = {
mod("Multiplier:AttritionCullSeconds", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
mod("CanCull", "FLAG", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds", thresholdActor = "player"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
{mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" })},
{mod("CullPercent", "MAX", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10,}
mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
},
baseFlags = {
Expand Down
9 changes: 3 additions & 6 deletions src/Data/Skills/sup_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1575,8 +1575,7 @@ skills["SupportCullingStrikePlayer"] = {
statDescriptionScope = "gem_stat_descriptions",
statMap = {
["support_culling_strike_vs_rare_or_unique_enemy"] = {
mod("CullPercent", "MAX", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10
mod("CanCull", "FLAG", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
},
baseFlags = {
Expand Down Expand Up @@ -1609,8 +1608,7 @@ skills["SupportCullingStrikePlayerTwo"] = {
statDescriptionScope = "gem_stat_descriptions",
statMap = {
["support_culling_strike_vs_rare_or_unique_enemy"] = {
mod("CullPercent", "MAX", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10
mod("CanCull", "FLAG", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
},
baseFlags = {
Expand Down Expand Up @@ -3254,8 +3252,7 @@ skills["SupportEmpoweredCullPlayer"] = {
statDescriptionScope = "gem_stat_descriptions",
statMap = {
["support_empowered_culling_strike"] = {
mod("ExtraEmpowerMod", "LIST", { mod = mod("CullPercent", "MAX", nil), unscalable = true }),
value = 10,
mod("ExtraEmpowerMod", "LIST", { mod = mod("CanCull", "FLAG", nil), unscalable = true }),
}
},
baseFlags = {
Expand Down
5 changes: 2 additions & 3 deletions src/Export/Skills/act_str.txt
Original file line number Diff line number Diff line change
Expand Up @@ -72,11 +72,10 @@ statMap = {
},
["skill_attrition_culling_strike_at_x_or_more_stacks"] = {
mod("Multiplier:AttritionCullSeconds", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
mod("CanCull", "FLAG", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds", thresholdActor = "player"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
{mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" })},
{mod("CullPercent", "MAX", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10,}
mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
},
#mods
Expand Down
9 changes: 3 additions & 6 deletions src/Export/Skills/sup_dex.txt
Original file line number Diff line number Diff line change
Expand Up @@ -336,8 +336,7 @@ statMap = {
#set SupportCullingStrikePlayer
statMap = {
["support_culling_strike_vs_rare_or_unique_enemy"] = {
mod("CullPercent", "MAX", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10
mod("CanCull", "FLAG", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
},
#mods
Expand All @@ -347,8 +346,7 @@ statMap = {
#set SupportCullingStrikePlayerTwo
statMap = {
["support_culling_strike_vs_rare_or_unique_enemy"] = {
mod("CullPercent", "MAX", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10
mod("CanCull", "FLAG", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
},
#mods
Expand Down Expand Up @@ -735,8 +733,7 @@ statMap = {
#set SupportEmpoweredCullPlayer
statMap = {
["support_empowered_culling_strike"] = {
mod("ExtraEmpowerMod", "LIST", { mod = mod("CullPercent", "MAX", nil), unscalable = true }),
value = 10,
mod("ExtraEmpowerMod", "LIST", { mod = mod("CanCull", "FLAG", nil), unscalable = true }),
}
},
#mods
Expand Down
25 changes: 22 additions & 3 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3613,17 +3613,36 @@ function calcs.offence(env, actor, activeSkill)

local hitRate = output.HitChance / 100 * (globalOutput.HitSpeed or globalOutput.Speed) * skillData.dpsMultiplier

local enemyRarity = (enemyDB:Flag(nil, "Condition:Unique") and "Unique" or (enemyDB:Flag(nil, "Condition:RareOrUnique") and "Rare" or "Normal"))
-- Calculate culling DPS
local criticalCull = skillModList:Max(cfg, "CriticalCullPercent") or 0
local criticalCull = skillModList:Override(cfg, "CriticalCullPercent") or (skillModList:Flag(cfg, "CritCanCull") and data.gameConstants["CullingStrike"..enemyRarity.."Threshold"] or 0)
if criticalCull > 0 then
criticalCull = m_min(criticalCull, criticalCull * (1 - (1 - output.CritChance / 100) ^ hitRate))
end
local regularCull = skillModList:Max(cfg, "CullPercent") or 0
local incCullPercent = 1 + modDB:Sum("INC", cfg, "CullPercent") / 100
local regularCull = skillModList:Override(cfg, "CullPercent") or (skillModList:Flag(cfg, "CanCull") and data.gameConstants["CullingStrike"..enemyRarity.."Threshold"] or 0)
local incCullPercent = 1 + skillModList:Sum("INC", cfg, "CullPercent") / 100
local maxCullPercent = m_max(criticalCull, regularCull) * incCullPercent
globalOutput.CullPercent = maxCullPercent
globalOutput.CullMultiplier = 100 / (100 - globalOutput.CullPercent)

if globalBreakdown and maxCullPercent > 0 then
globalBreakdown.CullingStrike = { }
if (skillModList:Override(cfg, "CullPercent") or 0) > 0 then
t_insert(globalBreakdown.CullingStrike, s_format("%d%% ^8(cull override)", regularCull))
else
t_insert(globalBreakdown.CullingStrike, s_format("%d%% ^8(cull against %s enemy)", regularCull, enemyRarity:lower()))
end
if criticalCull > 0 then
if (skillModList:Override(cfg, "CriticalCullPercent") or 0) > 0 then
t_insert(globalBreakdown.CullingStrike, s_format("%d%% ^8(critical cull override)", criticalCull))
else
t_insert(globalBreakdown.CullingStrike, s_format("%d ^8(critical cull against %s enemy)", criticalCull, enemyRarity))
end
end
t_insert(globalBreakdown.CullingStrike, s_format("x %.2f ^8(increased cull threshold)", incCullPercent))
t_insert(globalBreakdown.CullingStrike, s_format("= %.2f%%", maxCullPercent))
end

--Calculate reservation DPS
globalOutput.ReservationDpsMultiplier = 100 / (100 - enemyDB:Sum("BASE", nil, "LifeReservationPercent"))

Expand Down
5 changes: 4 additions & 1 deletion src/Modules/CalcSections.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1446,7 +1446,10 @@ return {
{ label = "IIQ for Normal Mobs", haveOutput = "LootQuantityNormalEnemies", { format = "{0:output:LootQuantityNormalEnemies}%", { modName = { "LootQuantityNormalEnemies", "LootQuantity" } }, }, },
{ label = "Inc. Item Rarity", { format = "{0:mod:1}%", { modName = "LootRarity", modType = "INC", cfg = "skill" }, }, },
{ label = "IIR for Magic Mobs", haveOutput = "LootRarityMagicEnemies", { format = "{0:output:LootRarityMagicEnemies}%", { modName = { "LootRarityMagicEnemies", "LootRarity" } }, }, },
{ label = "Culling Strike", haveOutput = "CullPercent", { format = "{0:output:CullPercent}%", { modName = { "CullPercent", "CriticalCullPercent" }, cfg = "skill" } } },
{ label = "Culling Strike", haveOutput = "CullPercent", { format = "{2:output:CullPercent}%",
{ breakdown = "CullingStrike" },
{ modName = { "CullPercent", "CriticalCullPercent", cfg = "skill" } } ,
}, },
{ label = "Enemy Life Recovery", haveOutput = "EnemyLifeRegen", { format = "{0:output:EnemyLifeRegen}%", { modName = "LifeRegen", modType = "INC", enemy = true }, }, },
{ label = "Enemy Mana Recovery", haveOutput = "EnemyManaRegen", { format = "{0:output:EnemyManaRegen}%", { modName = "ManaRegen", modType = "INC", enemy = true }, }, },
{ label = "Enemy ES Recovery", haveOutput = "EnemyEnergyShieldRegen", { format = "{0:output:EnemyEnergyShieldRegen}%", { modName = "EnergyShieldRegen", modType = "INC", enemy = true }, }, },
Expand Down
2 changes: 1 addition & 1 deletion src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1900,7 +1900,7 @@ Huge sets the radius to 11.
-- Section: Enemy Stats
{ section = "Enemy Stats", col = 2 },
{ var = "enemyLevel", type = "count", label = "Enemy Level:", tooltip = "This overrides the default enemy level used to estimate your hit, ^x33FF77evade ^7chance, and damage reduction.\n\nThe maximum level for normal enemies and all bosses is 85.\n\nThe default level of normal enemies and bosses scales with player level unless manually set.\n\nThe default and minimum level for pinnacle bosses and uber pinnacle bosses is 82." },
{ var = "conditionEnemyRareOrUnique", type = "check", label = "Is the enemy Rare or Unique?", ifEnemyCond = "EnemyRareOrUnique", tooltip = "The enemy will automatically be considered to be Unique if they are a Boss,\nbut you can use this option to force it if necessary.", apply = function(val, modList, enemyModList)
{ var = "conditionEnemyRareOrUnique", type = "check", label = "Is the enemy Rare?", ifFlag = {"CanCull","CritCanCull"}, tooltip = "The enemy will automatically be considered to be Unique if they are a Boss.\nUsed to set base Culling Strike Threshold.", apply = function(val, modList, enemyModList)
enemyModList:NewMod("Condition:RareOrUnique", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
end },
{ var = "enemyIsBoss", type = "list", label = "Is the enemy a Boss?", defaultIndex = 3, tooltip = data.enemyIsBossTooltip, list = {{val="None",label="No"},{val="Boss",label="Standard Boss"},{val="Pinnacle",label="Guardian/Pinnacle Boss"},{val="Uber",label="Uber Pinnacle Boss"}}, apply = function(val, modList, enemyModList, build)
Expand Down
Loading
Loading