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This repository was archived by the owner on Jun 3, 2024. It is now read-only.

Commit b3f5d4c

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author
IceCryptonym
committed
Renaming & Javadoc
1 parent 219461c commit b3f5d4c

3 files changed

Lines changed: 6 additions & 6 deletions

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patchwork-events-entity/src/main/java/com/patchworkmc/impl/event/entity/EntityEvents.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,7 @@ public static float[] onLivingFall(LivingEntity entity, float distance, float da
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return MinecraftForge.EVENT_BUS.post(event) ? null : new float[]{ event.getDistance(), event.getDamageMultiplier() };
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}
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public static void onPlayerFall(PlayerEntity player, float distance, float damageMultiplier) {
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public static void onFlyablePlayerFall(PlayerEntity player, float distance, float damageMultiplier) {
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MinecraftForge.EVENT_BUS.post(new PlayerFlyableFallEvent(player, distance, damageMultiplier));
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}
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patchwork-events-entity/src/main/java/com/patchworkmc/mixin/event/entity/MixinPlayerEntity.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,7 @@ private void hookApplyDamageForHurtEventCancel(DamageSource source, float damage
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private void hookHandleFallDamage(float distance, float damageMultiplier) {
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if (abilities.allowFlying) {
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PlayerEntity player = (PlayerEntity) (Object) this;
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EntityEvents.onPlayerFall(player, distance, damageMultiplier);
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EntityEvents.onFlyablePlayerFall(player, distance, damageMultiplier);
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}
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}
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}

patchwork-events-entity/src/main/java/net/minecraftforge/event/entity/living/LivingFallEvent.java

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -22,10 +22,10 @@
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import net.minecraft.entity.LivingEntity;
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/**
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* LivingFallEvent is fired when an Entity is set to be falling.
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* LivingFallEvent is fired when a {@link LivingEntity} is set to be falling.
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*
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* <p>This event is fired whenever an Entity is set to fall in
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* {@link LivingEvent#fall(float, float)}.</p>
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* <p>This event is fired whenever a {@link LivingEntity} is set to fall in
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* {@link LivingEntity#fall(float, float)}.</p>
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*
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* <p>For players that are able to fly, {@link net.minecraftforge.event.entity.player.PlayerFlyableFallEvent} will be fired instead.</p>
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*
@@ -34,7 +34,7 @@
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* <p>{@link #distance} contains the distance the Entity is to fall. If this event is cancelled, this value is set to 0.0F.</p>
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*
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* <p>This event is cancellable.
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* If this event is cancelled, the Entity does not fall.</p>
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* If this event is cancelled, the Entity does not take fall damage.</p>
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*
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* <p>This event is fired on the {@link MinecraftForge#EVENT_BUS}.</p>
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*/

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