Broken clock rework/ additions
- this totally rewrites the "cause" of disapperance aftersome time, removes the aspect of the literally ticking clock and adds a curse to it, curse feeds on crystals / organics, not sure if this is wanted
- every form has access to and is cursed by a crystal infestation
- all: conquered planets turn to crystal worlds ( uninhabitable worlds with terraforming candidate modifier )
- machine: use the crystal curse to turn all organics into power crystals for themself. they power the broken clock with it, if they fail to provide, they disappear
- terravore: slowly turn to mindless crystal statues if they dont feed on others, if they dont obtain enough there empire freezes in place ( and not deletes itself)
- crystal curse situation on empire
galactic community loan
- gain insane amounts fo trade, situation to repay it
Special systems / unique worlds / small event chains
Flesh forest
- eats pops turns them into plants
- bloody horror ~
- many blockers with 1 core, 1 modifier to show.
- core gives nutrients jobs, blockers buff them
- special project to clear all of this or let it live
-- events for eating nutrients jobs
- dranir:
Junk world
- on relic world with custom system?
- hundreds of junk blockers, buff colonists
- reward: scrapyards building: minerals + alloys from traders, - trade for traders
- dranir: mech suits army type, boarding componennt
Grave World
- only on tombworlds
- hundreds of gravestone blockers,different species blocker, clearing has a chance to summon undead armies
- core special feature swaps soldiers to necromancers, bonus to soldiers
- dranir interaction: flesh grafters tech - some more bio traits
Depot habitat
- custom system with hab
- special zones to stack infinite storage space
- special deposit: reduced logistics upkeep
- dranir interaction: grudge storage - rival stuff edict
Garden Eden Structure
- mega with floral ship from paragon entity
- gives fauna and farmer buffs?
- dranir: mining rigs station building
The Wild Hunt ?Origin?
Modifiers/ Start Effects:
- Hostile and in contact to every space fauna
- Unity for killing space fauna
- Permanent modifiers for guardian or big boys kills
- -1 unity from bereaucrats
- start hunts via agenda
Hunt:
- situation which spawns multiple amries
- killing space fauna grants progress, if you dont kill negative progress
- on finish eiither resources or hints towards big boys
- on fisnish get stronger
Hunters Guild - Unique faction:
- resources based on slain monsters
- alt for gestalt - ruler trait
Big boys:
- Leviathan ish big monsters, that roam the stars and give reward on slain
- Possible necounters:
- White whale reference with aqua dragon
- Toxic god
- big crystal with million supportfleets
- Prethorian queen ship
- Final boss: behemoth from biogen
Broken clock rework/ additions
galactic community loan
Special systems / unique worlds / small event chains
Flesh forest
-- events for eating nutrients jobs
Junk world
Grave World
Depot habitat
Garden Eden Structure
The Wild Hunt ?Origin?
Modifiers/ Start Effects:
Hunt:
Hunters Guild - Unique faction:
Big boys: