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Rename Kinect V2 to One (but who cares anyway)
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.github/workflows/build.yml

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@@ -17,20 +17,20 @@ jobs:
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dotnet-version: '7.0.x'
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- name: Restore and build (publish)
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run: dotnet publish --configuration Release /p:PublishProfile=plugin_KinectV2\Properties\PublishProfiles\FolderProfile.pubxml
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run: dotnet publish --configuration Release /p:PublishProfile=plugin_KinectOne\Properties\PublishProfiles\FolderProfile.pubxml
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- name: Pack published files
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run: |
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cd plugin_KinectV2/bin/Release/net7.0/win10-x64/publish
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7z a plugin_KinectV2.zip *
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cd plugin_KinectOne/bin/Release/net7.0/win10-x64/publish
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7z a plugin_KinectOne.zip *
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- name: Upload plugin artifact
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uses: "marvinpinto/action-automatic-releases@latest"
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with:
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repo_token: "${{ secrets.GITHUB_TOKEN }}"
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automatic_release_tag: "latest"
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prerelease: true
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title: "plugin_KinectV2 Build Artifact"
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title: "plugin_KinectOne Build Artifact"
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files: |
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./plugin_KinectV2/bin/Release/net7.0/win10-x64/publish/plugin_KinectV2.zip
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./plugin_KinectOne/bin/Release/net7.0/win10-x64/publish/plugin_KinectOne.zip
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./external/manifest.json

README.md

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<h1 dir=auto>
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<b>Kinect V2</b>
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<b>Kinect One (V2)</b>
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<a style="color:#9966cc;" href="https://github.com/KinectToVR/Amethyst">Amethyst</a>
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<text>device plugin</text>
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</h1>
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## **Overview**
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This repo is a pure implementation of the `ITrackingDevice` interface,
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providing Amethyst support for the Xbox One Kinect, using the 2.0 SDK.
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Both the handler and the plugin itself ([available here](https://github.com/KinectToVR/plugin_KinectV2/tree/main/plugin_KinectV2)) are written in C#
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Both the handler and the plugin itself ([available here](https://github.com/KinectToVR/plugin_KinectOne/tree/main/plugin_KinectOne)) are written in C#
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## **Downloads**
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You're going to find built plugins in [repo Releases](https://github.com/KinectToVR/plugin_KinectV2/releases/latest).
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You're going to find built plugins in [repo Releases](https://github.com/KinectToVR/plugin_KinectOne/releases/latest).
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## **Build & Deploy**
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Both build and deployment instructions [are available here](https://github.com/KinectToVR/plugin_KinectV2/blob/main/.github/workflows/build.yml).
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Both build and deployment instructions [are available here](https://github.com/KinectToVR/plugin_KinectOne/blob/main/.github/workflows/build.yml).
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- Ensure you have the Kinect SDK 2.0 (2.2) installed ([from here](https://www.microsoft.com/en-us/download/details.aspx?id=44561) or nuget)
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- Open in Visual Studio and publish using the prepared publish profile
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(`plugin_KinectV2``Publish``Publish``Open folder`)
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(`plugin_KinectOne``Publish``Publish``Open folder`)
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- Copy the published plugin to the `plugins` folder of your local Amethyst installation
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or register by adding it to `$env:AppData\Amethyst\amethystpaths.k2path`
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```jsonc
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{
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"external_plugins": [
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// Add the published plugin path here, this is an example:
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"F:\\source\\repos\\plugin_KinectV2\\plugin_KinectV2\\bin\\Release\\Publish"
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"F:\\source\\repos\\plugin_KinectOne\\plugin_KinectOne\\bin\\Release\\Publish"
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]
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}
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```

external/manifest.json

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{
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"version": "1.0.0.0",
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"display_name": "Xbox One Kinect",
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"download": "plugin_KinectV2.zip",
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"download": "plugin_KinectOne.zip",
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"changelog": "Allow Microsoft.Kinect trimming as we're replacing it anyway.",
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"guid": "K2VRTEAM-AME2-APII-DVCE-DVCEKINECTV2"
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}
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33103.201
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "plugin_KinectV2", "plugin_KinectV2\plugin_KinectV2.csproj", "{3C5DB9DE-D479-4160-815D-7B664F6AC8EF}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "plugin_KinectOne", "plugin_KinectOne\plugin_KinectOne.csproj", "{3C5DB9DE-D479-4160-815D-7B664F6AC8EF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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"language": "de",
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"messages": [
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{
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"id": "/Plugins/KinectV2/Statuses/Success",
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"id": "/Plugins/KinectOne/Statuses/Success",
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"translation": "Erfolg!\nS_OK\nAlles ist gut!"
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},
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{
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"id": "/Plugins/KinectV2/Statuses/NotAvailable",
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"id": "/Plugins/KinectOne/Statuses/NotAvailable",
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"translation": "Sensor nicht verfügbar!\nE_NOTAVAILABLE\nÜberprüfe, ob Kinect an die USB- und Netzstecker des PCs angeschlossen ist."
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}
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]
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"language": "en",
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"messages": [
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{
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"id": "/Plugins/KinectV2/Statuses/Success",
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"id": "/Plugins/KinectOne/Statuses/Success",
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"translation": "Success!\nS_OK\nEverything's good!"
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},
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{
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"id": "/Plugins/KinectV2/Statuses/NotAvailable",
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"id": "/Plugins/KinectOne/Statuses/NotAvailable",
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"translation": "Sensor Unavailable!\nE_NOTAVAILABLE\nCheck if the Kinect is plugged in to your PC's USB and power plugs."
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}
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]
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"language": "es",
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"messages": [
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{
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"id": "/Plugins/KinectV2/Statuses/Success",
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"id": "/Plugins/KinectOne/Statuses/Success",
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"translation": "¡Listo!\nS_OK\n¡Todo correcto!"
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},
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{
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"id": "/Plugins/KinectV2/Statuses/NotAvailable",
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"id": "/Plugins/KinectOne/Statuses/NotAvailable",
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"translation": "¡Sensor no disponible!\nE_NOTAVAILABLE\nComprueba que el Kinect One está conectado a un USB 3.0 de tu PC y a la fuente de alimentación."
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}
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]
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"language": "fr",
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"messages": [
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{
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"id": "/Plugins/KinectV2/Statuses/Success",
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"id": "/Plugins/KinectOne/Statuses/Success",
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"translation": "Succès!\nS_OK\nTout fonctionne!"
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},
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{
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"id": "/Plugins/KinectV2/Statuses/NotAvailable",
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"id": "/Plugins/KinectOne/Statuses/NotAvailable",
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"translation": "Capteur non disponible!\nE_NOTAVAILABLE\nVérifiez que la Kinect est bien connectée via USB et alimentation."
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}
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]
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"language": "ru",
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"messages": [
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{
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"id": "/Plugins/KinectV2/Statuses/Success",
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"id": "/Plugins/KinectOne/Statuses/Success",
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"translation": "Успешно!\nS_OK\nВсе работает!"
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},
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{
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"id": "/Plugins/KinectV2/Statuses/NotAvailable",
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"id": "/Plugins/KinectOne/Statuses/NotAvailable",
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"translation": "Сенсор недоступен!\nE_NOTAVAILABLE\nУбедитесь, что Kinect подключен к блоку питания и USB-порту компьютера."
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}
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]
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace plugin_KinectV2;
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namespace plugin_KinectOne;
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[Export(typeof(ITrackingDevice))]
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[ExportMetadata("Name", "Xbox One Kinect")]
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[ExportMetadata("Guid", "K2VRTEAM-AME2-APII-DVCE-DVCEKINECTV2")]
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[ExportMetadata("Publisher", "K2VR Team")]
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[ExportMetadata("Version", "1.0.0.0")]
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[ExportMetadata("Website", "https://github.com/KinectToVR/plugin_KinectV2")]
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public class KinectV2 : ITrackingDevice
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[ExportMetadata("Website", "https://github.com/KinectToVR/plugin_KinectOne")]
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public class KinectOne : ITrackingDevice
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{
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private static readonly SortedDictionary<TrackedJointType, JointType> KinectJointTypeDictionary = new()
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{
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public string DeviceStatusString => PluginLoaded
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? DeviceStatus switch
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{
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0 => Host.RequestLocalizedString("/Plugins/KinectV2/Statuses/Success"),
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1 => Host.RequestLocalizedString("/Plugins/KinectV2/Statuses/NotAvailable"),
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0 => Host.RequestLocalizedString("/Plugins/KinectOne/Statuses/Success"),
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1 => Host.RequestLocalizedString("/Plugins/KinectOne/Statuses/NotAvailable"),
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_ => $"Undefined: {DeviceStatus}\nE_UNDEFINED\nSomething weird has happened, though we can't tell what."
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}
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: $"Undefined: {DeviceStatus}\nE_UNDEFINED\nSomething weird has happened, though we can't tell what.";

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