@@ -182,26 +182,23 @@ private boolean testHardwareSupported(RenderManager rm) {
182182 * supported by GPU, it shall be enabled, if its not preferred, or not
183183 * supported by GPU, then it shall be disabled.
184184 *
185- * @param preferred the preferred
186- * @see #isHardwareSkinningUsed() #isHardwareSkinningUsed()
185+ * @see #isHardwareSkinningUsed()
187186 */
188187 public void setHardwareSkinningPreferred (boolean preferred ) {
189188 hwSkinningDesired = preferred ;
190189 }
191190
192191 /**
193- * Is hardware skinning preferred boolean.
192+ * @return True if hardware skinning is preferable to software skinning.
193+ * Set to false by default.
194194 *
195- * @return True if hardware skinning is preferable to software skinning. Set to false by default.
196- * @see #setHardwareSkinningPreferred(boolean) #setHardwareSkinningPreferred(boolean)
195+ * @see #setHardwareSkinningPreferred(boolean)
197196 */
198197 public boolean isHardwareSkinningPreferred () {
199198 return hwSkinningDesired ;
200199 }
201200
202201 /**
203- * Is hardware skinning used boolean.
204- *
205202 * @return True is hardware skinning is activated and is currently used, false otherwise.
206203 */
207204 public boolean isHardwareSkinningUsed () {
@@ -330,9 +327,6 @@ protected void controlUpdate(float tpf) {
330327 wasMeshUpdated = false ;
331328 }
332329
333- /**
334- * Reset to bind.
335- */
336330 //only do this for software updates
337331 void resetToBind () {
338332 for (Geometry geometry : targets ) {
@@ -490,7 +484,7 @@ public Node getAttachmentsNode(String boneName) {
490484 /**
491485 * returns the skeleton of this control
492486 *
493- * @return skeleton
487+ * @return
494488 */
495489 public Skeleton getSkeleton () {
496490 return skeleton ;
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