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135 lines (107 loc) · 2.61 KB
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#include "blackjack.hpp"
#include <algorithm>
#include <random>
#include <stdexcept>
namespace blackjack {
namespace {
std::mt19937& randomEngine() {
static std::mt19937 engine(std::random_device{}());
return engine;
}
} // namespace
Deck::Deck() {
for (int suit = static_cast<int>(Suit::Clubs);
suit <= static_cast<int>(Suit::Spades); ++suit) {
for (int rank = static_cast<int>(Rank::Two);
rank <= static_cast<int>(Rank::Ace); ++rank) {
cards_.push_back(
{static_cast<Rank>(rank), static_cast<Suit>(suit)});
}
}
shuffle();
}
void Deck::shuffle() {
std::shuffle(cards_.begin(), cards_.end(), randomEngine());
}
Card Deck::draw() {
if (cards_.empty()) {
throw std::out_of_range("Cannot draw from an empty deck.");
}
const Card nextCard = cards_.back();
cards_.pop_back();
return nextCard;
}
std::size_t Deck::size() const {
return cards_.size();
}
void Hand::add(Card card) {
cards_.push_back(card);
}
int Hand::value() const {
int total = 0;
int aceCount = 0;
for (const Card& card : cards_) {
total += cardValue(card.rank);
if (card.rank == Rank::Ace) {
++aceCount;
}
}
while (total > 21 && aceCount > 0) {
total -= 10;
--aceCount;
}
return total;
}
bool Hand::isSoft() const {
int total = 0;
int aceCount = 0;
for (const Card& card : cards_) {
total += cardValue(card.rank);
if (card.rank == Rank::Ace) {
++aceCount;
}
}
while (total > 21 && aceCount > 0) {
total -= 10;
--aceCount;
}
return aceCount > 0;
}
bool Hand::isBlackjack() const {
return cards_.size() == 2 && value() == 21;
}
bool Hand::isBust() const {
return value() > 21;
}
const std::vector<Card>& Hand::cards() const {
return cards_;
}
DealerAction dealerAction(const Hand& hand) {
return hand.value() <= 16 ? DealerAction::Hit : DealerAction::Stand;
}
Money settleBalance(Money balanceAfterWager, Money wager, Outcome outcome) {
switch (outcome) {
case Outcome::PlayerWin:
return balanceAfterWager + wager * 2;
case Outcome::PlayerBlackjack:
return balanceAfterWager + wager * 5 / 2;
case Outcome::Push:
return balanceAfterWager + wager;
case Outcome::DealerWin:
return balanceAfterWager;
}
return balanceAfterWager;
}
bool isValidWager(Money balance, Money wager) {
return balance > 0 && wager >= 100 && wager <= balance && wager % 100 == 0;
}
int cardValue(Rank rank) {
if (rank == Rank::Ace) {
return 11;
}
if (rank == Rank::Jack || rank == Rank::Queen || rank == Rank::King) {
return 10;
}
return static_cast<int>(rank);
}
} // namespace blackjack