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Fix internal links
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source/presentation/4.0/index.md

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### Containers as Content Resources
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Containers may also be treated as Content Resources and painted into other Containers. This allows composition of content, such as painting a Canvas bearing a Video into a Scene, or painting a 3D model along with its associated Lights into an encompassing Scene. This capability is described further in the [Nesting Containers section](#nesting-containeras).
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Containers may also be treated as Content Resources and painted into other Containers. This allows composition of content, such as painting a Canvas bearing a Video into a Scene, or painting a 3D model along with its associated Lights into an encompassing Scene. This capability is described further in [Nesting Containers](#nesting-containers).
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### Referencing Parts of Resources
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**Key Points**
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* This example uses some of the Scene-Specific resources introduced in [3D Supporting Resources](#3d-supporting-resources).
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* This example uses some of the Scene-specific resources introduced in [Scene](#scene).
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* A Point Selector explicitly places the model in the Scene via the Painting Annotation's [`target`][prezi-40-model-target] property. In the previous example, there was an implicit Point Selector placing the model at (0,0,0) because no explicit Point Selector was provided.
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* The provided Light should replace any default lighting the client might have.
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{: .callout}

source/presentation/4.0/model.md

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Containers _MAY_ be treated as content resources for the purposes of annotating on to other Containers. In this situation, the Container _MAY_ be [embedded][prezi40-terminology] within the Annotation, be a reference within the same Manifest, or require dereferencing to obtain its description. This is often described as "nesting".
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A Canvas painted into a Scene has special requirements. The top-left corner of the Canvas _MUST_ be aligned with either the Scene coordinate origin by default or with a specific 3D point in the Scene if a [Point Selector](#point-selector) is used. The Canvas _MUST_ be scaled to the Scene such that Canvas coordinate dimensions after any [Transforms](#transforms) are applied correspond to Scene coordinate dimensions with 1:1 scaling. A Canvas painted into a Scene as an Annotation has forward and backward faces, and by default the forward face is toward the positive z axis of the Scene, though this may be modified by Transforms. The content of the Canvas _SHOULD_ be displayed on the forward face, and the backward face _SHOULD_ display either any `backgroundColor` of the Canvas or a reverse view of the content.
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A Canvas painted into a Scene has special requirements. The top-left corner of the Canvas _MUST_ be aligned with either the Scene coordinate origin by default or with a specific 3D point in the Scene if a [Point Selector](#point-selector) is used. The Canvas _MUST_ be scaled to the Scene such that Canvas coordinate dimensions after any [Transforms](#Transforms) are applied correspond to Scene coordinate dimensions with 1:1 scaling. A Canvas painted into a Scene as an Annotation has forward and backward faces, and by default the forward face is toward the positive z axis of the Scene, though this may be modified by Transforms. The content of the Canvas _SHOULD_ be displayed on the forward face, and the backward face _SHOULD_ display either any `backgroundColor` of the Canvas or a reverse view of the content.
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A Scene painted into a Scene has two special processing rules. The first is that any `backgroundColor` of the Scene to be painted _SHOULD_ be ignored. The second is that when both Scenes have Image-Based Light Annotations, clients _MAY_ ignore any Image-Based Light Annotation of the Scene to be painted.
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