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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -49,6 +49,7 @@ reaches `1.0.0`. Pre-1.0 minor versions may contain breaking changes.
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### Added
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-**Configurable backup/restore Job limits:** the restic backup and restore Jobs' retry limit and deadline are now Helm values (`operator.backupJobBackoffLimit`, default `2`; `operator.backupJobActiveDeadlineSeconds`, default `86400`), passed to the operator as `--backup-job-backoff-limit` / `--backup-job-active-deadline-seconds`.
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-**Multicluster gateways and unified server management:** an optional
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private mTLS agent gateway (with its own Helm deployment) lets one dashboard
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and API manage authorized game servers across independent clusters.
-`operator.backupJobBackoffLimit` / `operator.backupJobActiveDeadlineSeconds` — retry limit (default `2`, must be >= 0) and wall-clock deadline in seconds (default `86400`, must be > 0) for the restic backup/restore Jobs. They map to the operator's `--backup-job-backoff-limit` / `--backup-job-active-deadline-seconds` flags. Negative or non-integer values fail the render; an unset key (e.g. `helm upgrade --reuse-values` from an older release) or a `0` deadline uses the default, while an explicit `0` backoff is honoured.
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-`operator.gameDataStorage.storageClassName` — install-time default storage class
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for game server data volumes (unreleased; ships in the next release) (default `""`). Empty string uses the cluster's
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default StorageClass. Applies to all GameServers where neither the GameTemplate
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