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| 1 | +// |
| 2 | +// Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved. |
| 3 | +// |
| 4 | +// Permission is hereby granted, free of charge, to any person obtaining a copy |
| 5 | +// of this software and associated documentation files (the "Software"), to deal |
| 6 | +// in the Software without restriction, including without limitation the rights |
| 7 | +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 8 | +// copies of the Software, and to permit persons to whom the Software is |
| 9 | +// furnished to do so, subject to the following conditions: |
| 10 | +// |
| 11 | +// The above copyright notice and this permission notice shall be included in |
| 12 | +// all copies or substantial portions of the Software. |
| 13 | +// |
| 14 | +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 17 | +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 19 | +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 20 | +// THE SOFTWARE. |
| 21 | +// |
| 22 | + |
| 23 | +#version 450 |
| 24 | +#extension GL_ARB_separate_shader_objects : enable |
| 25 | + |
| 26 | +layout(local_size_x=1, local_size_y=1, local_size_z=1) in; |
| 27 | + |
| 28 | +layout(binding=0) uniform sampler2D img; |
| 29 | +layout(binding=1) buffer buf |
| 30 | +{ |
| 31 | + uint bufValues[]; |
| 32 | +}; |
| 33 | + |
| 34 | +void main() |
| 35 | +{ |
| 36 | + ivec2 xy = ivec2(bufValues[gl_GlobalInvocationID.x * 3], |
| 37 | + bufValues[gl_GlobalInvocationID.x * 3 + 1]); |
| 38 | + vec4 color = texture(img, xy); |
| 39 | + bufValues[gl_GlobalInvocationID.x * 3 + 2] = |
| 40 | + uint(color.r * 255.0) << 24 | |
| 41 | + uint(color.g * 255.0) << 16 | |
| 42 | + uint(color.b * 255.0) << 8 | |
| 43 | + uint(color.a * 255.0); |
| 44 | +} |
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