We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
2 parents a2750a7 + d57cf6e commit 914b8e2Copy full SHA for 914b8e2
2 files changed
generator/csv/fields.csv
@@ -877,10 +877,10 @@ SaveActor,status,f,Vector<Int16>,0x52,,1,0,array of short
877
SaveActor,changed_battle_commands,f,Boolean,0x53,False,0,0,bool
878
SaveActor,class_id,f,Ref<Class>,0x5A,-1,0,0,int class-id
879
SaveActor,row,f,Enum<SaveActor_RowType>,0x5B,0,0,1,RPG2003 Battle row
880
-SaveActor,two_weapon,f,Boolean,0x5C,False,0,0,bool
881
-SaveActor,lock_equipment,f,Boolean,0x5D,False,0,0,bool
882
-SaveActor,auto_battle,f,Boolean,0x5E,False,0,0,bool
883
-SaveActor,super_guard,f,Boolean,0x5F,False,0,0,bool
+SaveActor,two_weapon,f,Boolean,0x5C,False,0,1,bool
+SaveActor,lock_equipment,f,Boolean,0x5D,False,0,1,bool
+SaveActor,auto_battle,f,Boolean,0x5E,False,0,1,bool
+SaveActor,super_guard,f,Boolean,0x5F,False,0,1,bool
884
SaveActor,battler_animation,f,Ref<BattlerAnimation>,0x60,0,0,1,Integer - RPG2003
885
SaveInventory,party_size,f,Int32,0x01,-1,0,0,?
886
SaveInventory,party,f,Vector<Int16>,0x02,,1,0,?
src/generated/lsd_saveactor.cpp
@@ -207,28 +207,28 @@ Field<RPG::SaveActor> const* Struct<RPG::SaveActor>::fields[] = {
207
LSD_Reader::ChunkSaveActor::two_weapon,
208
"two_weapon",
209
0,
210
- 0
+ 1
211
),
212
new TypedField<RPG::SaveActor, bool>(
213
&RPG::SaveActor::lock_equipment,
214
LSD_Reader::ChunkSaveActor::lock_equipment,
215
"lock_equipment",
216
217
218
219
220
&RPG::SaveActor::auto_battle,
221
LSD_Reader::ChunkSaveActor::auto_battle,
222
"auto_battle",
223
224
225
226
227
&RPG::SaveActor::super_guard,
228
LSD_Reader::ChunkSaveActor::super_guard,
229
"super_guard",
230
231
232
233
new TypedField<RPG::SaveActor, int32_t>(
234
&RPG::SaveActor::battler_animation,
0 commit comments