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Merge pull request #330 from fmatthew5876/actor_flags
Fix SaveActor Flags
2 parents a2750a7 + d57cf6e commit 914b8e2

2 files changed

Lines changed: 8 additions & 8 deletions

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generator/csv/fields.csv

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -877,10 +877,10 @@ SaveActor,status,f,Vector<Int16>,0x52,,1,0,array of short
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SaveActor,changed_battle_commands,f,Boolean,0x53,False,0,0,bool
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SaveActor,class_id,f,Ref<Class>,0x5A,-1,0,0,int class-id
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SaveActor,row,f,Enum<SaveActor_RowType>,0x5B,0,0,1,RPG2003 Battle row
880-
SaveActor,two_weapon,f,Boolean,0x5C,False,0,0,bool
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SaveActor,lock_equipment,f,Boolean,0x5D,False,0,0,bool
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SaveActor,auto_battle,f,Boolean,0x5E,False,0,0,bool
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SaveActor,super_guard,f,Boolean,0x5F,False,0,0,bool
880+
SaveActor,two_weapon,f,Boolean,0x5C,False,0,1,bool
881+
SaveActor,lock_equipment,f,Boolean,0x5D,False,0,1,bool
882+
SaveActor,auto_battle,f,Boolean,0x5E,False,0,1,bool
883+
SaveActor,super_guard,f,Boolean,0x5F,False,0,1,bool
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SaveActor,battler_animation,f,Ref<BattlerAnimation>,0x60,0,0,1,Integer - RPG2003
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SaveInventory,party_size,f,Int32,0x01,-1,0,0,?
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SaveInventory,party,f,Vector<Int16>,0x02,,1,0,?

src/generated/lsd_saveactor.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -207,28 +207,28 @@ Field<RPG::SaveActor> const* Struct<RPG::SaveActor>::fields[] = {
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LSD_Reader::ChunkSaveActor::two_weapon,
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"two_weapon",
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0,
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0
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1
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),
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new TypedField<RPG::SaveActor, bool>(
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&RPG::SaveActor::lock_equipment,
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LSD_Reader::ChunkSaveActor::lock_equipment,
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"lock_equipment",
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0,
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0
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1
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),
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new TypedField<RPG::SaveActor, bool>(
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&RPG::SaveActor::auto_battle,
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LSD_Reader::ChunkSaveActor::auto_battle,
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"auto_battle",
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0,
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0
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1
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),
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new TypedField<RPG::SaveActor, bool>(
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&RPG::SaveActor::super_guard,
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LSD_Reader::ChunkSaveActor::super_guard,
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"super_guard",
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0,
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0
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1
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),
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new TypedField<RPG::SaveActor, int32_t>(
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&RPG::SaveActor::battler_animation,

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