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Skill,easyrpg_ignore_reflect,f,Boolean,0xCA,False,0,1,If the skill bypasses reflect states. Useful for physical skills and skills which are meant to remove positive states from enemies
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Skill,easyrpg_state_hit,f,Int32,0xCB,-1,0,0,Separate accuracy value for state inflictions
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Skill,easyrpg_attribute_hit,f,Int32,0xCC,-1,0,0,Separate accuracy value for attribute shifts
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Skill,easyrpg_ignore_restrict_skill,f,Boolean,0xCD,False,0,0,If the skill should bypass skill restrictions by states
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Skill,easyrpg_ignore_restrict_magic,f,Boolean,0xCE,False,0,0,If the skill should bypass magic restrictions by states
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Skill,easyrpg_enable_stat_absorbing,f,Boolean,0xCF,False,0,0,If the skill can absorb attack/defense/spirit/agility
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Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle
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Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item
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Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator
@@ -33,3 +43,18 @@ Terms,easyrpg_battle2k3_escape,f,DBString,0xD8,DBString(kDefaultTerm),0,1,RPG Ma
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Terms,easyrpg_battle2k3_special_combat_back,f,DBString,0xD9,,0,1,Message for back and pincer attack
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Terms,easyrpg_battle2k3_skill,f,DBString,0xDA,DBString(kDefaultTerm),0,1,RPG Maker 2003 battle general skill start notification
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Terms,easyrpg_battle2k3_item,f,DBString,0xDB,DBString(kDefaultTerm),0,1,RPG Maker 2003 battle general item start notification
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System,easyrpg_alternative_exp,f,Int32,0xC8,0,0,0,Which EXP formula to use: 0=Default 1=2k 2=2k3
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System,easyrpg_battle_options,f,Vector<Int16>,0xC9,"[0,1,2]",0,0,Available battle options where 0=Battle 1=AutoBattle 2=Escape
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System,easyrpg_max_actor_hp,f,Int32,0xCA,-1,0,0,Absolute maximum HP value actors can have
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System,easyrpg_max_enemy_hp,f,Int32,0xCB,-1,0,0,Absolute maximum HP value enemies can have
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System,easyrpg_max_damage,f,Int32,0xCC,-1,0,0,How much damage can an attack inflict at most
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System,easyrpg_max_exp,f,Int32,0xCD,-1,0,0,Absolute maximum EXP value actors can have
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System,easyrpg_max_level,f,Int32,0xCE,-1,0,0,Absolute maximum level actors can reach
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System,easyrpg_max_savefiles,f,Int32,0xCF,15,0,0,How many savegame slots should be shown in the savegame scene
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System,easyrpg_max_item_count,f,Int32,0xD0,-1,0,0,How many items of a kind the player can carry. Can be overridden per item with the easyrpg_max_count setting of an item
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System,easyrpg_variable_min_value,f,Int32,0xD1,0,0,0,Minimum value a variable can have
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System,easyrpg_variable_max_value,f,Int32,0xD2,0,0,0,Maximum value a variable can have
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System,easyrpg_max_actor_sp,f,Int32,0xD3,-1,0,0,Absolute maximum SP value actors can have
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System,easyrpg_max_enemy_sp,f,Int32,0xD4,-1,0,0,Absolute maximum SP value enemies can have
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System,easyrpg_max_stat_base_value,f,Int32,0xD5,-1,0,0,Absolute maximum value a base stat can have
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System,easyrpg_max_stat_battle_value,f,Int32,0xD6,-1,0,0,Absolute maximum value a battle stat can have
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