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Rename SaveSystem::transparent to SaveSystem::message_active
1 parent 2ec725b commit 8629d7a

5 files changed

Lines changed: 11 additions & 11 deletions

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generator/csv/fields.csv

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -722,7 +722,7 @@ SaveSystem,face_name,f,String,0x33,'',0,0,
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SaveSystem,face_id,f,Int32,0x34,0,0,0,
723723
SaveSystem,face_right,f,Boolean,0x35,False,0,0,bool
724724
SaveSystem,face_flip,f,Boolean,0x36,False,0,0,bool
725-
SaveSystem,transparent,f,Boolean,0x37,False,0,0,
725+
SaveSystem,message_active,f,Boolean,0x37,False,0,0,A flag set by RPG_RT when messages are summoned.
726726
SaveSystem,music_stopping,f,Boolean,0x3D,False,0,0,Music is being faded out or had been stopped (Play music with the same music as currently playing will restart the music when this flag is set)
727727
SaveSystem,title_music,f,Music,0x47,,1,0,
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SaveSystem,battle_music,f,Music,0x48,,1,0,

src/generated/lsd_chunks.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -80,8 +80,8 @@ namespace LSD_Reader {
8080
face_right = 0x35,
8181
/** bool */
8282
face_flip = 0x36,
83-
/** */
84-
transparent = 0x37,
83+
/** A flag set by RPG_RT when messages are summoned. */
84+
message_active = 0x37,
8585
/** Music is being faded out or had been stopped (Play music with the same music as currently playing will restart the music when this flag is set) */
8686
music_stopping = 0x3D,
8787
/** */

src/generated/lsd_savesystem.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -135,10 +135,10 @@ static TypedField<RPG::SaveSystem, bool> static_face_flip(
135135
0,
136136
0
137137
);
138-
static TypedField<RPG::SaveSystem, bool> static_transparent(
139-
&RPG::SaveSystem::transparent,
140-
LSD_Reader::ChunkSaveSystem::transparent,
141-
"transparent",
138+
static TypedField<RPG::SaveSystem, bool> static_message_active(
139+
&RPG::SaveSystem::message_active,
140+
LSD_Reader::ChunkSaveSystem::message_active,
141+
"message_active",
142142
0,
143143
0
144144
);
@@ -436,7 +436,7 @@ Field<RPG::SaveSystem> const* Struct<RPG::SaveSystem>::fields[] = {
436436
&static_face_id,
437437
&static_face_right,
438438
&static_face_flip,
439-
&static_transparent,
439+
&static_message_active,
440440
&static_music_stopping,
441441
&static_title_music,
442442
&static_battle_music,

src/generated/rpg_savesystem.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -75,7 +75,7 @@ namespace RPG {
7575
int32_t face_id = 0;
7676
bool face_right = false;
7777
bool face_flip = false;
78-
bool transparent = false;
78+
bool message_active = false;
7979
bool music_stopping = false;
8080
Music title_music;
8181
Music battle_music;
@@ -133,7 +133,7 @@ namespace RPG {
133133
&& l.face_id == r.face_id
134134
&& l.face_right == r.face_right
135135
&& l.face_flip == r.face_flip
136-
&& l.transparent == r.transparent
136+
&& l.message_active == r.message_active
137137
&& l.music_stopping == r.music_stopping
138138
&& l.title_music == r.title_music
139139
&& l.battle_music == r.battle_music

src/rpg_setup.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -95,7 +95,7 @@ void RPG::SaveSystem::Setup() {
9595
face_id = -1;
9696
face_right = false;
9797
face_flip = false;
98-
transparent = false;
98+
message_active = false;
9999
music_stopping = false;
100100
title_music = system.title_music;
101101
battle_music = system.battle_music;

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