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Maniacs: Document more chunks
Mostly related to Message Options See #493 Co-Authored-By: florianessl <github@iessl.at>
1 parent d182256 commit 41f9928

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generator/csv/enums_easyrpg.csv

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Structure,Entry,Value,Index
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CommonEvent,Trigger,maniac_battle_start,6
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CommonEvent,Trigger,maniac_battle_parallel,7
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EventCommand,Code,EasyRpg_TriggerEventAt,2002
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EventCommand,Code,EasyRpg_Pathfinder,2003
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EventCommand,Code,EasyRpg_CallMovementAction,2050

generator/csv/fields_easyrpg.csv

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@@ -39,10 +39,22 @@ SaveMapEventBase,easyrpg_runtime_flags,f,EasyRpgEventRuntime_Flags,0xCC,0,0,0,Ru
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SavePartyLocation,maniac_horizontal_pan_speed,f,Double,0x8D,0,0,0,horizontal speed in the scrolls of the screen
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SavePartyLocation,maniac_vertical_pan_speed,f,Double,0x8E,0,0,0,vertical speed in the scrolls of the screen
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SaveSystem,maniac_strings,f,Vector<DBString>,0x24,,0,0,rpg::Strings
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SaveSystem,maniac_message_window_width,f,Int32,0x2D,0,0,0,Width of the message window in pixels
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SaveSystem,maniac_message_window_height,f,Int32,0x2E,0,0,0,Height of the message window in pixels
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SaveSystem,maniac_message_font_name,f,DBString,0x2F,,0,0,Font to use in the message window
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SaveSystem,maniac_message_font_size,f,Int32,0x30,0,0,0,Size of the font in the message window
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SaveSystem,maniac_message_hook_flags,f,ManiacMessageHook_Flags,0x32,0,0,0,Situations when to invoke the callbacks
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SaveSystem,maniac_message_hook_common_event_id,f,Int32,0x42,0,0,0,Common Event to call for a hook
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SaveSystem,maniac_message_hook_callback_system_variable,f,Int32,0x43,0,0,0,Variable (starting range) populated when hook is invoked
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SaveSystem,maniac_message_hook_callback_system_string_variable,f,Int32,0x44,0,0,0,String Variable populated when hook is invoked
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SaveSystem,maniac_message_hook_callback_user_variable,f,Int32,0x45,0,0,0,Variable (starting range) populated when hook is invoked
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SaveSystem,maniac_message_hook_callback_user_string_variable,f,Int32,0x46,0,0,0,String Variable populated when hook is invoked (TODO: Difference between System and User callback)
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SaveSystem,maniac_frameskip,,Int32,0x88,0,0,0,"FatalMix Frameskip (0=None, 1=1/5, 2=1/3, 3=1/2)"
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SaveSystem,maniac_picture_limit,,Int32,0x89,0,0,0,FatalMix Picture Limit
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SaveSystem,maniac_options,,Vector<UInt8>,0x8A,,0,0,"Various FatalMix options (XX XA XB XC). A: MsgSkip OFF/RShift (0/4) B: TestPlay Keep/ON/OFF (0/2/4), C: Pause focus lost Wait/Run (0/1)"
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SaveSystem,maniac_joypad_bindings,,Vector<UInt8>,0x8B,,0,0,"JoyLeft, JoyRight, JoyUp, JoyDown, Joy1, ... Joy12"
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SaveSystem,maniac_message_spacing_char,f,Int32,0x8E,0,0,0,Additional spacing between characters in the message window (Editor value - 1)
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SaveSystem,maniac_message_spacing_line,f,Int32,0x8F,0,0,0,Additional spacing between lines in the message window (Editor value - 1)
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BattleCommands,easyrpg_default_atb_mode,f,Enum<SaveSystem_AtbMode>,0xC8,0,0,1,Default ATB mode of RPG 2003 battle system
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BattleCommands,easyrpg_enable_battle_row_command,f,Boolean,0xC9,True,0,1,If the row command should be enabled in RPG Maker 2003 battles
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BattleCommands,easyrpg_sequential_order,f,Boolean,0xCA,False,0,1,If alternative and gauge style battles should behave like traditional style battles

generator/csv/flags_easyrpg.csv

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@@ -27,3 +27,7 @@ EasyRpgStateRuntime,patch_rpg2k3_cmds_on,0
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EasyRpgStateRuntime,patch_rpg2k3_cmds_off,0
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EasyRpgStateRuntime,use_rpg2k_battle_system_on,0
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EasyRpgStateRuntime,use_rpg2k_battle_system_off,0
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ManiacMessageHook,user_event,0
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ManiacMessageHook,create_window,0
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ManiacMessageHook,destroy_window,0
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ManiacMessageHook,text_rendering,0

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