|
31 | 31 | #include "gtest/gtest.h" |
32 | 32 |
|
33 | 33 | #include "InlineShaders/MeshShaderTestHLSL.h" |
| 34 | +#include "InlineShaders/MeshShaderTestMSL.h" |
34 | 35 |
|
35 | 36 | namespace Diligent |
36 | 37 | { |
@@ -576,4 +577,326 @@ TEST(MeshShaderTest, DrawTrisWithAmplificationShader) |
576 | 577 | pSwapChain->Present(); |
577 | 578 | } |
578 | 579 |
|
| 580 | + |
| 581 | +TEST(MeshShaderTest, DrawTriangle_MSL) |
| 582 | +{ |
| 583 | + auto* pEnv = GPUTestingEnvironment::GetInstance(); |
| 584 | + auto* pDevice = pEnv->GetDevice(); |
| 585 | + const auto& deviceInfo = pDevice->GetDeviceInfo(); |
| 586 | + if (!deviceInfo.IsMetalDevice()) |
| 587 | + { |
| 588 | + GTEST_SKIP() << "MSL is only supported in Metal"; |
| 589 | + } |
| 590 | + if (!deviceInfo.Features.MeshShaders) |
| 591 | + { |
| 592 | + GTEST_SKIP() << "Mesh shader is not supported by this device"; |
| 593 | + } |
| 594 | + |
| 595 | + GPUTestingEnvironment::ScopedReset EnvironmentAutoReset; |
| 596 | + |
| 597 | + auto* pSwapChain = pEnv->GetSwapChain(); |
| 598 | + auto* pContext = pEnv->GetDeviceContext(); |
| 599 | + |
| 600 | + RefCntAutoPtr<ITestingSwapChain> pTestingSwapChain(pSwapChain, IID_TestingSwapChain); |
| 601 | + if (pTestingSwapChain) |
| 602 | + { |
| 603 | + pContext->Flush(); |
| 604 | + pContext->InvalidateState(); |
| 605 | + |
| 606 | +#if METAL_SUPPORTED |
| 607 | + MeshShaderDrawReferenceMtl(pSwapChain); |
| 608 | +#else |
| 609 | + LOG_ERROR_AND_THROW("Metal is not supported"); |
| 610 | +#endif |
| 611 | + |
| 612 | + pTestingSwapChain->TakeSnapshot(); |
| 613 | + } |
| 614 | + |
| 615 | + ITextureView* pRTVs[] = {pSwapChain->GetCurrentBackBufferRTV()}; |
| 616 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 617 | + |
| 618 | + float ClearColor[] = {0.f, 0.f, 0.f, 0.f}; |
| 619 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 620 | + |
| 621 | + GraphicsPipelineStateCreateInfo PSOCreateInfo; |
| 622 | + |
| 623 | + auto& PSODesc = PSOCreateInfo.PSODesc; |
| 624 | + auto& GraphicsPipeline = PSOCreateInfo.GraphicsPipeline; |
| 625 | + |
| 626 | + PSODesc.Name = "MSL mesh shader test"; |
| 627 | + |
| 628 | + PSODesc.PipelineType = PIPELINE_TYPE_MESH; |
| 629 | + GraphicsPipeline.NumRenderTargets = 1; |
| 630 | + GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; |
| 631 | + GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_UNDEFINED; |
| 632 | + GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_BACK; |
| 633 | + GraphicsPipeline.RasterizerDesc.FillMode = FILL_MODE_SOLID; |
| 634 | + GraphicsPipeline.RasterizerDesc.FrontCounterClockwise = False; |
| 635 | + |
| 636 | + GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 637 | + |
| 638 | + ShaderCreateInfo ShaderCI; |
| 639 | + ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_MSL; |
| 640 | + |
| 641 | + RefCntAutoPtr<IShader> pMS; |
| 642 | + { |
| 643 | + ShaderCI.Desc = {"MSL mesh shader test - MS", SHADER_TYPE_MESH, true}; |
| 644 | + ShaderCI.EntryPoint = "MSmain"; |
| 645 | + ShaderCI.Source = MSL::MeshShaderTest.c_str(); |
| 646 | + |
| 647 | + pDevice->CreateShader(ShaderCI, &pMS); |
| 648 | + ASSERT_NE(pMS, nullptr); |
| 649 | + } |
| 650 | + |
| 651 | + RefCntAutoPtr<IShader> pPS; |
| 652 | + { |
| 653 | + ShaderCI.Desc = {"MSL mesh shader test - PS", SHADER_TYPE_PIXEL, true}; |
| 654 | + ShaderCI.EntryPoint = "PSmain"; |
| 655 | + ShaderCI.Source = MSL::MeshShaderTest.c_str(); |
| 656 | + |
| 657 | + pDevice->CreateShader(ShaderCI, &pPS); |
| 658 | + ASSERT_NE(pPS, nullptr); |
| 659 | + } |
| 660 | + |
| 661 | + PSOCreateInfo.pMS = pMS; |
| 662 | + PSOCreateInfo.pPS = pPS; |
| 663 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 664 | + pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &pPSO); |
| 665 | + ASSERT_NE(pPSO, nullptr); |
| 666 | + |
| 667 | + pContext->SetPipelineState(pPSO); |
| 668 | + |
| 669 | + DrawMeshAttribsMtl mtlDrawAttrs{4, 1, 1}; |
| 670 | + DrawMeshAttribs drawAttrs(1, DRAW_FLAG_VERIFY_ALL, &mtlDrawAttrs); |
| 671 | + pContext->DrawMesh(drawAttrs); |
| 672 | + |
| 673 | + pSwapChain->Present(); |
| 674 | +} |
| 675 | + |
| 676 | + |
| 677 | +TEST(MeshShaderTest, DrawTriangleIndirect_MSL) |
| 678 | +{ |
| 679 | + auto* pEnv = GPUTestingEnvironment::GetInstance(); |
| 680 | + auto* pDevice = pEnv->GetDevice(); |
| 681 | + const auto& deviceInfo = pDevice->GetDeviceInfo(); |
| 682 | + if (!deviceInfo.IsMetalDevice()) |
| 683 | + { |
| 684 | + GTEST_SKIP() << "MSL is only supported in Metal"; |
| 685 | + } |
| 686 | + if (!deviceInfo.Features.MeshShaders) |
| 687 | + { |
| 688 | + GTEST_SKIP() << "Mesh shader is not supported by this device"; |
| 689 | + } |
| 690 | + |
| 691 | + GPUTestingEnvironment::ScopedReset EnvironmentAutoReset; |
| 692 | + |
| 693 | + auto* pSwapChain = pEnv->GetSwapChain(); |
| 694 | + auto* pContext = pEnv->GetDeviceContext(); |
| 695 | + |
| 696 | + RefCntAutoPtr<ITestingSwapChain> pTestingSwapChain(pSwapChain, IID_TestingSwapChain); |
| 697 | + if (pTestingSwapChain) |
| 698 | + { |
| 699 | + pContext->Flush(); |
| 700 | + pContext->InvalidateState(); |
| 701 | + |
| 702 | +#if METAL_SUPPORTED |
| 703 | + MeshShaderIndirectDrawReferenceMtl(pSwapChain); |
| 704 | +#else |
| 705 | + LOG_ERROR_AND_THROW("Metal is not supported"); |
| 706 | +#endif |
| 707 | + |
| 708 | + pTestingSwapChain->TakeSnapshot(); |
| 709 | + } |
| 710 | + |
| 711 | + ITextureView* pRTVs[] = {pSwapChain->GetCurrentBackBufferRTV()}; |
| 712 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 713 | + |
| 714 | + float ClearColor[] = {0.f, 0.f, 0.f, 0.f}; |
| 715 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 716 | + |
| 717 | + GraphicsPipelineStateCreateInfo PSOCreateInfo; |
| 718 | + |
| 719 | + auto& PSODesc = PSOCreateInfo.PSODesc; |
| 720 | + auto& GraphicsPipeline = PSOCreateInfo.GraphicsPipeline; |
| 721 | + |
| 722 | + PSODesc.Name = "MSL mesh shader indirect test"; |
| 723 | + |
| 724 | + PSODesc.PipelineType = PIPELINE_TYPE_MESH; |
| 725 | + GraphicsPipeline.NumRenderTargets = 1; |
| 726 | + GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; |
| 727 | + GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_UNDEFINED; |
| 728 | + GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_BACK; |
| 729 | + GraphicsPipeline.RasterizerDesc.FillMode = FILL_MODE_SOLID; |
| 730 | + GraphicsPipeline.RasterizerDesc.FrontCounterClockwise = False; |
| 731 | + |
| 732 | + GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 733 | + |
| 734 | + ShaderCreateInfo ShaderCI; |
| 735 | + ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_MSL; |
| 736 | + |
| 737 | + RefCntAutoPtr<IShader> pMS; |
| 738 | + { |
| 739 | + ShaderCI.Desc = {"MSL mesh shader indirect test - MS", SHADER_TYPE_MESH, true}; |
| 740 | + ShaderCI.EntryPoint = "MSmain"; |
| 741 | + ShaderCI.Source = MSL::MeshShaderTest.c_str(); |
| 742 | + |
| 743 | + pDevice->CreateShader(ShaderCI, &pMS); |
| 744 | + ASSERT_NE(pMS, nullptr); |
| 745 | + } |
| 746 | + |
| 747 | + RefCntAutoPtr<IShader> pPS; |
| 748 | + { |
| 749 | + ShaderCI.Desc = {"MSL mesh shader indirect test - PS", SHADER_TYPE_PIXEL, true}; |
| 750 | + ShaderCI.EntryPoint = "PSmain"; |
| 751 | + ShaderCI.Source = MSL::MeshShaderTest.c_str(); |
| 752 | + |
| 753 | + pDevice->CreateShader(ShaderCI, &pPS); |
| 754 | + ASSERT_NE(pPS, nullptr); |
| 755 | + } |
| 756 | + |
| 757 | + PSOCreateInfo.pMS = pMS; |
| 758 | + PSOCreateInfo.pPS = pPS; |
| 759 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 760 | + pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &pPSO); |
| 761 | + ASSERT_NE(pPSO, nullptr); |
| 762 | + |
| 763 | + struct IndirectBuffData |
| 764 | + { |
| 765 | + Uint32 IndirectData[3] = {1, 1, 1}; |
| 766 | + }; |
| 767 | + IndirectBuffData Data; |
| 768 | + |
| 769 | + BufferDesc IndirectBufferDesc; |
| 770 | + IndirectBufferDesc.Name = "MSL indirect mesh buffer"; |
| 771 | + IndirectBufferDesc.Usage = USAGE_IMMUTABLE; |
| 772 | + IndirectBufferDesc.Size = sizeof(Data); |
| 773 | + IndirectBufferDesc.BindFlags = BIND_INDIRECT_DRAW_ARGS; |
| 774 | + |
| 775 | + BufferData InitData{&Data, sizeof(Data)}; |
| 776 | + |
| 777 | + RefCntAutoPtr<IBuffer> pBuffer; |
| 778 | + pDevice->CreateBuffer(IndirectBufferDesc, &InitData, &pBuffer); |
| 779 | + ASSERT_NE(pBuffer, nullptr); |
| 780 | + |
| 781 | + pContext->SetPipelineState(pPSO); |
| 782 | + |
| 783 | + DrawMeshAttribsMtl mtlDrawAttrs{4, 1, 1}; |
| 784 | + DrawMeshIndirectAttribs drawAttrs; |
| 785 | + drawAttrs.pAttribsBuffer = pBuffer; |
| 786 | + drawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; |
| 787 | + drawAttrs.AttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; |
| 788 | + drawAttrs.pMtlAttribs = &mtlDrawAttrs; |
| 789 | + |
| 790 | + pContext->DrawMeshIndirect(drawAttrs); |
| 791 | + |
| 792 | + pSwapChain->Present(); |
| 793 | +} |
| 794 | + |
| 795 | + |
| 796 | +TEST(MeshShaderTest, DrawTrisWithAmplificationShader_MSL) |
| 797 | +{ |
| 798 | + auto* pEnv = GPUTestingEnvironment::GetInstance(); |
| 799 | + auto* pDevice = pEnv->GetDevice(); |
| 800 | + const auto& deviceInfo = pDevice->GetDeviceInfo(); |
| 801 | + if (!deviceInfo.IsMetalDevice()) |
| 802 | + { |
| 803 | + GTEST_SKIP() << "MSL is only supported in Metal"; |
| 804 | + } |
| 805 | + if (!deviceInfo.Features.MeshShaders) |
| 806 | + { |
| 807 | + GTEST_SKIP() << "Mesh shader is not supported by this device"; |
| 808 | + } |
| 809 | + |
| 810 | + GPUTestingEnvironment::ScopedReset EnvironmentAutoReset; |
| 811 | + |
| 812 | + auto* pSwapChain = pEnv->GetSwapChain(); |
| 813 | + auto* pContext = pEnv->GetDeviceContext(); |
| 814 | + |
| 815 | + RefCntAutoPtr<ITestingSwapChain> pTestingSwapChain(pSwapChain, IID_TestingSwapChain); |
| 816 | + if (pTestingSwapChain) |
| 817 | + { |
| 818 | + pContext->Flush(); |
| 819 | + pContext->InvalidateState(); |
| 820 | + |
| 821 | +#if METAL_SUPPORTED |
| 822 | + AmplificationShaderDrawReferenceMtl(pSwapChain); |
| 823 | +#else |
| 824 | + LOG_ERROR_AND_THROW("Metal is not supported"); |
| 825 | +#endif |
| 826 | + |
| 827 | + pTestingSwapChain->TakeSnapshot(); |
| 828 | + } |
| 829 | + |
| 830 | + ITextureView* pRTVs[] = {pSwapChain->GetCurrentBackBufferRTV()}; |
| 831 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 832 | + |
| 833 | + float ClearColor[] = {0.f, 0.f, 0.f, 0.f}; |
| 834 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 835 | + |
| 836 | + GraphicsPipelineStateCreateInfo PSOCreateInfo; |
| 837 | + |
| 838 | + auto& PSODesc = PSOCreateInfo.PSODesc; |
| 839 | + auto& GraphicsPipeline = PSOCreateInfo.GraphicsPipeline; |
| 840 | + |
| 841 | + PSODesc.Name = "MSL amplification shader test"; |
| 842 | + |
| 843 | + PSODesc.PipelineType = PIPELINE_TYPE_MESH; |
| 844 | + GraphicsPipeline.NumRenderTargets = 1; |
| 845 | + GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; |
| 846 | + GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_UNDEFINED; |
| 847 | + GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_BACK; |
| 848 | + GraphicsPipeline.RasterizerDesc.FillMode = FILL_MODE_SOLID; |
| 849 | + GraphicsPipeline.RasterizerDesc.FrontCounterClockwise = False; |
| 850 | + |
| 851 | + GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 852 | + |
| 853 | + ShaderCreateInfo ShaderCI; |
| 854 | + ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_MSL; |
| 855 | + |
| 856 | + RefCntAutoPtr<IShader> pAS; |
| 857 | + { |
| 858 | + ShaderCI.Desc = {"MSL amplification shader test - AS", SHADER_TYPE_AMPLIFICATION, true}; |
| 859 | + ShaderCI.EntryPoint = "OBJmain"; |
| 860 | + ShaderCI.Source = MSL::AmplificationShaderTest.c_str(); |
| 861 | + |
| 862 | + pDevice->CreateShader(ShaderCI, &pAS); |
| 863 | + ASSERT_NE(pAS, nullptr); |
| 864 | + } |
| 865 | + |
| 866 | + RefCntAutoPtr<IShader> pMS; |
| 867 | + { |
| 868 | + ShaderCI.Desc = {"MSL amplification shader test - MS", SHADER_TYPE_MESH, true}; |
| 869 | + ShaderCI.EntryPoint = "AmpMSmain"; |
| 870 | + ShaderCI.Source = MSL::AmplificationShaderTest.c_str(); |
| 871 | + |
| 872 | + pDevice->CreateShader(ShaderCI, &pMS); |
| 873 | + ASSERT_NE(pMS, nullptr); |
| 874 | + } |
| 875 | + |
| 876 | + RefCntAutoPtr<IShader> pPS; |
| 877 | + { |
| 878 | + ShaderCI.Desc = {"MSL amplification shader test - PS", SHADER_TYPE_PIXEL, true}; |
| 879 | + ShaderCI.EntryPoint = "AmpPSmain"; |
| 880 | + ShaderCI.Source = MSL::AmplificationShaderTest.c_str(); |
| 881 | + |
| 882 | + pDevice->CreateShader(ShaderCI, &pPS); |
| 883 | + ASSERT_NE(pPS, nullptr); |
| 884 | + } |
| 885 | + |
| 886 | + PSOCreateInfo.pAS = pAS; |
| 887 | + PSOCreateInfo.pMS = pMS; |
| 888 | + PSOCreateInfo.pPS = pPS; |
| 889 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 890 | + pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &pPSO); |
| 891 | + ASSERT_NE(pPSO, nullptr); |
| 892 | + |
| 893 | + pContext->SetPipelineState(pPSO); |
| 894 | + |
| 895 | + DrawMeshAttribsMtl mtlDrawAttrs{8, 1, 1, 1, 1, 1}; |
| 896 | + DrawMeshAttribs drawAttrs(8, DRAW_FLAG_VERIFY_ALL, &mtlDrawAttrs); |
| 897 | + pContext->DrawMesh(drawAttrs); |
| 898 | + |
| 899 | + pSwapChain->Present(); |
| 900 | +} |
| 901 | + |
579 | 902 | } // namespace |
0 commit comments