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========
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.. dfhack-tool::
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:summary: Provides commands for cleaning spatter from the map.
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:tags: adventure fort armok fps items map units
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:summary: Provides commands for cleaning spatter (and grass) from the map.
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:tags: adventure fort armok fps items map plants units
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:no-command:
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.. dfhack-command:: clean
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:summary: Removes contaminants.
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.. dfhack-command:: spotclean
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:summary: Remove all contaminants from the tile under the cursor.
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:summary: Remove contaminants from the tile under the cursor.
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This plugin provides commands that clean the splatter that get scattered all
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This plugin provides commands that clean the spatter that gets scattered all
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over the map and that clings to your items and units. In an old fortress,
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cleaning with this tool can significantly reduce FPS lag! It can also spoil your
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!!FUN!!, so think before you use it.
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cleaning with this tool can significantly reduce FPS lag! It can also spoil
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your !!FUN!!, so think before you use it.
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This plugin can also be used to remove grass in an area you don't want it
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(including those hard to reach areas like stairs and under buildings).
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Use it if you messed up with the `regrass` tool, or grass grew in your
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dining hall after a flooding mishap. Grass may eventually regrow if the tile
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remains soil, so `gui/tiletypes` may come in handy to change it to an
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appropriate stone type.
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Usage
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-----
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::
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clean all|map|items|units|plants [<options>]
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clean [<pos> [<pos>]] [<options>]
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spotclean
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By default, cleaning the map leaves mud and snow alone. Note that cleaning units
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includes hostiles, and that cleaning items removes poisons from weapons.
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By default, cleaning the map leaves mud, snow, and item spatter (e.g., tree
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droppings) alone. Note that cleaning units includes hostiles, and that
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cleaning items removes poisons from weapons.
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Mud will not be cleaned out from under farm plots unless the tile is furrowed
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soil, since that would render the plot inoperable.
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Operates on the entire map unless otherwise specified. Supplying a ``pos``
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argument can limit operation to a single tile. Supplying both can operate on
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a cuboid region. ``pos`` should normally be in the form ``0,0,0``, without
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spaces. The string ``here`` can be used in place of numeric coordinates to use
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the position of the keyboard cursor, if active. The ``--zlevel`` option uses
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the ``pos`` values differently.
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``spotclean`` works like ``clean map snow mud``, removing all contaminants from
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the tile under the keyboard cursor. This is ideal if you just want to clean a
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specific tile but don't want the `clean <cleaners>` command to remove all the
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glorious blood from your entranceway.
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``spotclean`` works like ``clean here --map --mud --snow``, removing all
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contaminants from a specific tile quickly. Intended as a hotkey command.
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Mud will not be cleaned out from under farm plots, since that would render the
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plot inoperable.
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Examples
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--------
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``clean all``
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Clean everything that can be cleaned (except mud and snow).
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``clean map mud item snow``
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Removes all spatter, including mud, leaves, and snow from map tiles. Farm
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plots will retain their mud.
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``clean --all``
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Clean most spatter from all map tiles (excluding mud, snow, and item
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spatter), as well as all contaminants from units and items.
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``clean --map --mud --snow --item``
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Removes all spatter, including mud, snow, and tree droppings from map
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tiles. Farm plots will retain their mud as needed.
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``clean --map --item --only --items``
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Remove only tree droppings from the map (leaving blood and other
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contaminants untouched). Clean all items of their contaminants.
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``clean here -mdstu``
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Clean any sort of contaminant from the map tile under the keyboard cursor,
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as well as any contaminant found on a unit there, but don't touch contaminants
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on any item (e.g., the unit's poisoned weapon).
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``clean 0,0,90 0,0,120 -uiz``
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Clean all contaminants from units and items on z-levels 90 through 120.
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Don't touch map spatter at all.
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``clean -mgxoz``
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Reduce all grass on the current z-level to barren soil. Don't touch
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any contaminants.
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``clean 0,0,100 19,19,119 -adstg``
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Remove all contaminants of any type from the 20 x 20 x 20 cube defined
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by the coords, including on any units, items, and ground spatter
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(excluding mud for farms). Also remove any unused grass type events from
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the affected map blocks, but don't remove any grass present.
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Options
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-------
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When cleaning the map, you can specify extra options for extra cleaning:
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``mud``
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Also remove mud.
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``item``
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Also remove item spatter, like fallen leaves and flowers.
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``snow``
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Also remove snow coverings.
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``-a``, ``--all``
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Equivalent to ``--map --units --items --plants``.
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``-m``, ``--map``
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Clean selected map tiles. Cleans most spatter by default, but not mud,
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snow, or item spatter.
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``-d``, ``--mud``
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Also remove mud from map tiles.
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``-s``, ``--snow``
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Also remove snow coverings from map tiles.
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``-t``, ``--item``
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Also remove item spatter (e.g., fallen leaves, flowers, and gatherable
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tree fruit) from map tiles. Not to be confused with ``--items``, which
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cleans contaminants *off* of items.
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``-g``, ``--grass``
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Remove unused (entirely depleted) grass events from map blocks. DF will
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create a grass events for each type of grass that grows in a block, but
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doesn't remove them if you were to pave over everything, or they got
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depleted and entirely replaced with a different type. Could possibly
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improve FPS if you had a ton of unused grass events everywhere (a likely
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outcome of using ``regrass --new``). Requires ``--map`` option to be
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specified.
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``-x``, ``--desolate``
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Use with caution! Remove grass from the selected area. You probably don't
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want to use this on the entire map, so make sure to use ``pos`` arguments.
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Requires ``--map`` and ``--grass`` options to be specified.
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``-o``, ``--only``
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Ignore most spatter (e.g., blood, vomit, and ooze) and focus only on the
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other specified options. Requires ``--map`` and at least one of: ``--mud``,
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``--snow``, ``--item``, or ``--grass``.
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``-u``, ``--units``
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Clean all contaminants off of units in the selected area. Not affected by
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map options that specify spatter types (e.g., snow). They will always be
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completely cleaned.
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``-i``, ``--items``
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Clean all contaminants off of items in the selected area (including those
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held by units). Not affected by map options that specify spatter types.
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Not to be confused with ``--item``, which removes tree droppings found on
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the ground.
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``-z``, ``--zlevel``
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Select entire z-levels. Will do all z-levels between ``pos`` arguments if
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both are given, z-level of first ``pos`` if one is given, else z-level of
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current view if no ``pos`` is given.
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Troubleshooting
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---------------
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Use ``debugfilter set Debug cleaners log`` (or
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``debugfilter set Trace cleaners log`` for more detail) to help diagnose
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issues. (Avoid cleaning large parts of the map using many options with
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Trace enabled, as it could make the game unresponsive and flood the console
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for a good minute.)
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Disable with ``debugfilter set Info cleaners log``.

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