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Sally QiAndroid (Google) Code Review
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Merge "[Lut shader] in Adaptive mode, GPU path outputs gamma 2p2 encoding for HDR layer." into main
2 parents 48780bd + 27aa241 commit e549fd9

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Lines changed: 10 additions & 1 deletion

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libs/renderengine/skia/SkiaRenderEngine.cpp

Lines changed: 10 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -544,9 +544,18 @@ sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
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}
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if (graphicBuffer && parameters.layer.luts) {
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const bool dimInLinearSpace = parameters.display.dimmingStage !=
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aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
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const ui::Dataspace runtimeEffectDataspace = !dimInLinearSpace
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? static_cast<ui::Dataspace>(
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(parameters.outputDataSpace & ui::Dataspace::STANDARD_MASK) |
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ui::Dataspace::TRANSFER_GAMMA2_2 |
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(parameters.outputDataSpace & ui::Dataspace::RANGE_MASK))
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: parameters.outputDataSpace;
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shader = mLutShader.lutShader(shader, parameters.layer.luts,
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parameters.layer.sourceDataspace,
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toSkColorSpace(parameters.outputDataSpace));
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toSkColorSpace(runtimeEffectDataspace));
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}
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if (parameters.requiresLinearEffect) {

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