@@ -15185,91 +15185,4 @@ TEST_P(TransferOrDontTransferFixture, MouseAndTouchTransferSimultaneousMultiDevi
1518515185
1518615186INSTANTIATE_TEST_SUITE_P(WithAndWithoutTransfer, TransferOrDontTransferFixture, testing::Bool());
1518715187
15188- class InputDispatcherConnectedDisplayTest : public InputDispatcherTest {
15189- constexpr static int DENSITY_MEDIUM = 160;
15190-
15191- const DisplayTopologyGraph
15192- mTopology{.primaryDisplayId = DISPLAY_ID,
15193- .graph = {{DISPLAY_ID,
15194- {{SECOND_DISPLAY_ID, DisplayTopologyPosition::TOP, 0.0f}}},
15195- {SECOND_DISPLAY_ID,
15196- {{DISPLAY_ID, DisplayTopologyPosition::BOTTOM, 0.0f}}}},
15197- .displaysDensity = {{DISPLAY_ID, DENSITY_MEDIUM},
15198- {SECOND_DISPLAY_ID, DENSITY_MEDIUM}}};
15199-
15200- protected:
15201- sp<FakeWindowHandle> mWindow;
15202-
15203- void SetUp() override {
15204- InputDispatcherTest::SetUp();
15205- mDispatcher->setDisplayTopology(mTopology);
15206- mWindow = sp<FakeWindowHandle>::make(std::make_shared<FakeApplicationHandle>(), mDispatcher,
15207- "Window", DISPLAY_ID);
15208- mWindow->setFrame({0, 0, 100, 100});
15209-
15210- mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
15211- }
15212- };
15213-
15214- TEST_F(InputDispatcherConnectedDisplayTest, MultiDisplayMouseGesture) {
15215- SCOPED_FLAG_OVERRIDE(connected_displays_cursor, true);
15216-
15217- // pointer-down
15218- mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
15219- .displayId(DISPLAY_ID)
15220- .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
15221- .pointer(PointerBuilder(0, ToolType::MOUSE).x(60).y(60))
15222- .build());
15223- mWindow->consumeMotionEvent(
15224- AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(DISPLAY_ID), WithRawCoords(60, 60)));
15225-
15226- mDispatcher->notifyMotion(
15227- MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
15228- .displayId(DISPLAY_ID)
15229- .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
15230- .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
15231- .pointer(PointerBuilder(0, ToolType::MOUSE).x(60).y(60))
15232- .build());
15233- mWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS),
15234- WithDisplayId(DISPLAY_ID), WithRawCoords(60, 60)));
15235-
15236- // pointer-move
15237- mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE)
15238- .displayId(DISPLAY_ID)
15239- .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
15240- .pointer(PointerBuilder(0, ToolType::MOUSE).x(60).y(60))
15241- .build());
15242- mWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_MOVE),
15243- WithDisplayId(DISPLAY_ID), WithRawCoords(60, 60)));
15244-
15245- // pointer-move with different display
15246- // TODO (b/383092013): by default windows will not be topology aware and receive events as it
15247- // was in the same display. This behaviour has not been implemented yet.
15248- mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE)
15249- .displayId(SECOND_DISPLAY_ID)
15250- .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
15251- .pointer(PointerBuilder(0, ToolType::MOUSE).x(70).y(70))
15252- .build());
15253- mWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_MOVE),
15254- WithDisplayId(SECOND_DISPLAY_ID), WithRawCoords(70, 70)));
15255-
15256- // pointer-up
15257- mDispatcher->notifyMotion(
15258- MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, AINPUT_SOURCE_MOUSE)
15259- .displayId(SECOND_DISPLAY_ID)
15260- .buttonState(0)
15261- .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
15262- .pointer(PointerBuilder(0, ToolType::MOUSE).x(70).y(70))
15263- .build());
15264- mWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE),
15265- WithDisplayId(SECOND_DISPLAY_ID), WithRawCoords(70, 70)));
15266-
15267- mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
15268- .displayId(SECOND_DISPLAY_ID)
15269- .buttonState(0)
15270- .pointer(PointerBuilder(0, ToolType::MOUSE).x(70).y(70))
15271- .build());
15272- mWindow->consumeMotionUp(SECOND_DISPLAY_ID);
15273- }
15274-
1527515188} // namespace android::inputdispatcher
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