@@ -425,8 +425,7 @@ TEST_F(BufferQueueTest, DetachAndReattachOnConsumerSide) {
425425 ASSERT_EQ (BAD_VALUE, mConsumer ->attachBuffer (&newSlot, nullptr ));
426426 ASSERT_EQ (OK, mConsumer ->attachBuffer (&newSlot, item.mGraphicBuffer ));
427427
428- ASSERT_EQ (OK, mConsumer ->releaseBuffer (newSlot, 0 , EGL_NO_DISPLAY,
429- EGL_NO_SYNC_KHR, Fence::NO_FENCE));
428+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (newSlot, 0 , Fence::NO_FENCE));
430429
431430 ASSERT_EQ (IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
432431 mProducer ->dequeueBuffer (&slot, &fence, 0 , 0 , 0 , GRALLOC_USAGE_SW_WRITE_OFTEN,
@@ -609,8 +608,7 @@ TEST_F(BufferQueueTest, TestSharedBufferModeWithoutAutoRefresh) {
609608 ASSERT_EQ (true , item.mQueuedBuffer );
610609 ASSERT_EQ (false , item.mAutoRefresh );
611610
612- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
613- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
611+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
614612
615613 // attempt to acquire a second time should return no buffer available
616614 ASSERT_EQ (IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
@@ -653,8 +651,7 @@ TEST_F(BufferQueueTest, TestSharedBufferModeWithAutoRefresh) {
653651 ASSERT_EQ (i == 0 , item.mQueuedBuffer );
654652 ASSERT_EQ (true , item.mAutoRefresh );
655653
656- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
657- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
654+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
658655 }
659656
660657 // Repeatedly queue and dequeue a buffer from the producer side, it should
@@ -684,8 +681,7 @@ TEST_F(BufferQueueTest, TestSharedBufferModeWithAutoRefresh) {
684681 ASSERT_EQ (i == 0 , item.mQueuedBuffer );
685682 ASSERT_EQ (true , item.mAutoRefresh );
686683
687- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
688- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
684+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
689685 }
690686}
691687
@@ -735,8 +731,7 @@ TEST_F(BufferQueueTest, TestSharedBufferModeUsingAlreadyDequeuedBuffer) {
735731 ASSERT_EQ (true , item.mQueuedBuffer );
736732 ASSERT_EQ (false , item.mAutoRefresh );
737733
738- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
739- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
734+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
740735
741736 // attempt to acquire a second time should return no buffer available
742737 ASSERT_EQ (IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
@@ -874,8 +869,7 @@ TEST_F(BufferQueueTest, CanRetrieveLastQueuedBuffer) {
874869 for (size_t i = 0 ; i < 2 ; ++i) {
875870 BufferItem item;
876871 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
877- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
878- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
872+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
879873 }
880874
881875 // Make sure we got the second buffer back
@@ -929,8 +923,7 @@ TEST_F(BufferQueueTest, TestOccupancyHistory) {
929923 nullptr , nullptr ));
930924 ASSERT_EQ (OK, mProducer ->queueBuffer (slot, input, &output));
931925 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
932- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
933- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
926+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
934927 std::this_thread::sleep_for (16ms);
935928 }
936929
@@ -946,8 +939,7 @@ TEST_F(BufferQueueTest, TestOccupancyHistory) {
946939 nullptr , nullptr ));
947940 ASSERT_EQ (OK, mProducer ->queueBuffer (slot, input, &output));
948941 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
949- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
950- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
942+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
951943 std::this_thread::sleep_for (16ms);
952944 }
953945 ASSERT_EQ (OK,
@@ -959,12 +951,10 @@ TEST_F(BufferQueueTest, TestOccupancyHistory) {
959951 nullptr ));
960952 ASSERT_EQ (OK, mProducer ->queueBuffer (slot, input, &output));
961953 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
962- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
963- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
954+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
964955 std::this_thread::sleep_for (16ms);
965956 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
966- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
967- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
957+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
968958
969959 // Sleep between segments
970960 std::this_thread::sleep_for (500ms);
@@ -981,13 +971,11 @@ TEST_F(BufferQueueTest, TestOccupancyHistory) {
981971 nullptr , nullptr ));
982972 ASSERT_EQ (OK, mProducer ->queueBuffer (slot, input, &output));
983973 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
984- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
985- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
974+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
986975 std::this_thread::sleep_for (16ms);
987976 }
988977 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
989- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
990- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
978+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
991979
992980 // Now we read the segments
993981 std::vector<OccupancyTracker::Segment> history;
@@ -1108,8 +1096,7 @@ TEST_F(BufferQueueTest, TestDiscardFreeBuffers) {
11081096
11091097 // Acquire and free 1 buffer
11101098 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
1111- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
1112- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
1099+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
11131100 int releasedSlot = item.mSlot ;
11141101
11151102 // Acquire 1 buffer, leaving 1 filled buffer in queue
@@ -1376,8 +1363,7 @@ TEST_F(BufferQueueTest, TestStaleBufferHandleSentAfterDisconnect) {
13761363 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
13771364 ASSERT_EQ (slot, item.mSlot );
13781365 ASSERT_NE (nullptr , item.mGraphicBuffer .get ());
1379- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
1380- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
1366+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
13811367
13821368 // Dequeue and queue the buffer again
13831369 ASSERT_EQ (OK,
@@ -1390,8 +1376,7 @@ TEST_F(BufferQueueTest, TestStaleBufferHandleSentAfterDisconnect) {
13901376 ASSERT_EQ (OK, mConsumer ->acquireBuffer (&item, 0 ));
13911377 ASSERT_EQ (slot, item.mSlot );
13921378 ASSERT_EQ (nullptr , item.mGraphicBuffer .get ());
1393- ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber ,
1394- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
1379+ ASSERT_EQ (OK, mConsumer ->releaseBuffer (item.mSlot , item.mFrameNumber , Fence::NO_FENCE));
13951380
13961381 // Dequeue and queue the buffer again
13971382 ASSERT_EQ (OK,
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