What to build
Add a reusable Codex skill for real Maya plugin UI/e2e proof. The skill should capture the recurring Maya Stall workflow for plugin artifacts, Windows Maya hosts, trusted plugin staging, screenshots/recordings, Scenario Result JSON, popup diagnosis, and exact-head PR closeout.
This is split out from rigging/gg_klv_push issue 17 so the reusable workflow lives in its own repository issue/thread/PR instead of being mixed into a product issue worker.
Acceptance criteria
Required proof
- Fake/local gate: YAML/frontmatter parses and the skill can be read by Codex.
- Real gate: Not required; this is documentation/workflow capture for repeatable real Maya plugin proof.
- Merge rule: do not merge if unrelated dirty files are included or the frontmatter is invalid.
Blocked by
None - can start immediately.
What to build
Add a reusable Codex skill for real Maya plugin UI/e2e proof. The skill should capture the recurring Maya Stall workflow for plugin artifacts, Windows Maya hosts, trusted plugin staging, screenshots/recordings, Scenario Result JSON, popup diagnosis, and exact-head PR closeout.
This is split out from
rigging/gg_klv_pushissue 17 so the reusable workflow lives in its own repository issue/thread/PR instead of being mixed into a product issue worker.Acceptance criteria
maya-plugin-e2eskill exists underskills/with valid frontmatter.Untrusted Plugin Loadingas a trusted-staging/config failure, not accepted proof.mac-agent-scriptsare preserved and not included in the PR.Required proof
Blocked by
None - can start immediately.