|
54 | 54 | "title": "GLTF Texture Linear Interpolation Test", |
55 | 55 | "playgroundId": "#WGZLGJ#3009", |
56 | 56 | "referenceImage": "gltfTextureLinearInterpolation.png", |
57 | | - "renderCount": 10, |
58 | | - "excludedGraphicsApis": [ "OpenGL" ], |
59 | | - "comments": { |
60 | | - "OpenGL": "Texture sampling creates a bunch of black dots for some reason" |
61 | | - } |
| 57 | + "renderCount": 10 |
62 | 58 | }, |
63 | 59 | { |
64 | 60 | "title": "GLTF Extension KHR_materials_volume with attenuation", |
|
193 | 189 | "title": "GLTF Alpha Blend", |
194 | 190 | "playgroundId": "#SYQW69#579", |
195 | 191 | "referenceImage": "glTFAlphaBlend.png", |
196 | | - "renderCount": 1, |
197 | | - "excludedGraphicsApis": [ "OpenGL" ], |
198 | | - "comments": { |
199 | | - "OpenGL": "Mostly looks right but there are enough pixels to trigger the threshold, need to investigate" |
200 | | - } |
| 192 | + "renderCount": 1 |
201 | 193 | }, |
202 | 194 | { |
203 | 195 | "title": "GLTF Node Attribute (1)", |
|
209 | 201 | "title": "Soft Shadows", |
210 | 202 | "playgroundId": "#0YYQ3N#0", |
211 | 203 | "errorRatio": 50, |
212 | | - "excludedGraphicsApis": [ "OpenGL", "Metal" ], |
| 204 | + "excludedGraphicsApis": [ "Metal" ], |
213 | 205 | "referenceImage": "softShadows.png", |
214 | 206 | "comments": { |
215 | | - "OpenGL": "Invalid light and wrong specular with SSAOcat.babylon", |
216 | 207 | "Metal": "Nothing rendered" |
217 | 208 | } |
218 | 209 | }, |
219 | 210 | { |
220 | 211 | "title": "Soft Shadows (Right Handed)", |
221 | 212 | "playgroundId": "#0YYQ3N#2", |
222 | 213 | "errorRatio": 50, |
223 | | - "excludedGraphicsApis": [ "OpenGL", "Metal" ], |
| 214 | + "excludedGraphicsApis": [ "Metal" ], |
224 | 215 | "referenceImage": "softShadowsRightHanded.png", |
225 | 216 | "comments": { |
226 | | - "OpenGL": "Invalid light and wrong specular with SSAOcat.babylon", |
227 | 217 | "Metal": "Nothing rendered" |
228 | 218 | } |
229 | 219 | }, |
|
236 | 226 | "title": "Light Projection Texture", |
237 | 227 | "playgroundId": "#CQNGRK#0", |
238 | 228 | "renderCount": 2, |
239 | | - "excludedGraphicsApis": [ "OpenGL" ], |
240 | | - "referenceImage": "LightProjectionTexture.png", |
241 | | - "comments": { |
242 | | - "OpenGL": "xvfb : no rendering" |
243 | | - } |
| 229 | + "referenceImage": "LightProjectionTexture.png" |
244 | 230 | }, |
245 | 231 | { |
246 | 232 | "title": "Point light shadows", |
|
336 | 322 | "title": "Multi cameras and output render target", |
337 | 323 | "renderCount": 2, |
338 | 324 | "playgroundId": "#BCYE7J#31", |
339 | | - "excludedGraphicsApis": [ "OpenGL", "Metal" ], |
| 325 | + "excludedGraphicsApis": [ "Metal" ], |
340 | 326 | "referenceImage": "multiCamerasOutputRenderTarget.png", |
341 | 327 | "comments": { |
342 | | - "OpenGL": "Incorrect rendering", |
343 | 328 | "Metal": "Result does not match reference" |
344 | 329 | } |
345 | 330 | }, |
|
576 | 561 | { |
577 | 562 | "title": "GLTF Alien", |
578 | 563 | "playgroundId": "#XN37SR#5", |
579 | | - "excludedGraphicsApis": [ "OpenGL" ], |
580 | | - "referenceImage": "gltfAlien.png", |
581 | | - "comments": { |
582 | | - "OpenGL": "int/float casting see https://github.com/BabylonJS/BabylonNative/pull/1544" |
583 | | - } |
| 564 | + "referenceImage": "gltfAlien.png" |
584 | 565 | }, |
585 | 566 | { |
586 | 567 | "title": "Interleaved buffers test", |
|
0 commit comments