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250 lines (217 loc) · 9.22 KB
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package com.Alakaii.smartsort.sorting;
import com.Alakaii.smartsort.SmartSortPlugin;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Container;
import org.bukkit.block.DoubleChest;
import org.bukkit.entity.AbstractHorse;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
public class SortingManager {
public enum Result { SORTED, NOTHING_TO_SORT, FAILED }
private final SmartSortPlugin plugin;
private final Map<UUID, Long> lastSort = new HashMap<>();
public SortingManager(SmartSortPlugin plugin) {
this.plugin = plugin;
}
// ------------------------------------------------------------------
// Permissions and eligibility
// ------------------------------------------------------------------
public boolean canSortPlayerInventory(Player player) {
if (!plugin.getConfigManager().usePermissions()) {
return true;
}
return player.hasPermission("smartsort.use") || player.hasPermission("smartsort.inventory.sort");
}
public boolean canSortContainer(Player player, String containerKey) {
if (!plugin.getConfigManager().usePermissions()) {
return true;
}
if (player.hasPermission("smartsort.use") || player.hasPermission("smartsort.containers.sort")) {
return true;
}
String node = switch (containerKey) {
case "CHEST", "TRAPPED_CHEST" -> "smartsort.containers.chest";
case "BARREL" -> "smartsort.containers.barrel";
case "SHULKER_BOX" -> "smartsort.containers.shulkerbox";
case "ENDER_CHEST" -> "smartsort.containers.enderchest";
case "HOPPER" -> "smartsort.containers.hopper";
case "DISPENSER" -> "smartsort.containers.dispenser";
case "DROPPER" -> "smartsort.containers.dropper";
default -> null;
};
return node != null && player.hasPermission(node);
}
/**
* Works out which allowed-containers entry an inventory counts as, or null if it must never
* be sorted: furnaces, anvils, horse inventories, other plugins' menus (CMI and the like), and
* anything not listed in allowed-containers.
*/
public String getContainerKey(Player player, Inventory inventory) {
InventoryHolder holder = inventory.getHolder(false);
String key = switch (inventory.getType()) {
case CHEST -> isTrappedChest(inventory) ? "TRAPPED_CHEST" : "CHEST";
case BARREL -> "BARREL";
case SHULKER_BOX -> "SHULKER_BOX";
case ENDER_CHEST -> "ENDER_CHEST";
case HOPPER -> "HOPPER";
case DISPENSER -> "DISPENSER";
case DROPPER -> "DROPPER";
default -> null;
};
if (key == null) {
return null;
}
boolean realStorage;
if (key.equals("ENDER_CHEST")) {
realStorage = inventory.equals(player.getEnderChest());
} else {
realStorage = holder instanceof Container
|| holder instanceof DoubleChest
|| (holder instanceof Vehicle && !(holder instanceof AbstractHorse)); // chest minecarts/boats
}
if (!realStorage) {
return null;
}
return plugin.getConfigManager().getAllowedContainers().contains(key) ? key : null;
}
private boolean isTrappedChest(Inventory inventory) {
Location location = inventory.getLocation();
return location != null
&& location.isChunkLoaded()
&& location.getBlock().getType() == Material.TRAPPED_CHEST;
}
/** Spam protection. Returns false if the player sorted too recently. */
public boolean tryAcquireCooldown(Player player) {
int perSecond = plugin.getConfigManager().getMaxSortsPerSecond();
if (perSecond <= 0) {
return true;
}
long now = System.currentTimeMillis();
long interval = 1000L / perSecond;
Long last = lastSort.get(player.getUniqueId());
if (last != null && now - last < interval) {
return false;
}
lastSort.put(player.getUniqueId(), now);
return true;
}
public void forget(Player player) {
lastSort.remove(player.getUniqueId());
}
public void clearCooldowns() {
lastSort.clear();
}
// ------------------------------------------------------------------
// Sorting
// ------------------------------------------------------------------
/**
* Sorts the hotbar (slots 0-8) or the main inventory (slots 9-35) of a player.
* Armor, offhand and crafting slots are never touched.
*/
public Result sortPlayerInventory(Player player, Inventory inventory, boolean isHotbar) {
int start = isHotbar ? 0 : 9;
int end = isHotbar ? 8 : 35;
return sortRange(player, inventory, start, end);
}
/** Sorts every slot of a container. */
public Result sortInventory(Player player, Inventory inventory) {
return sortRange(player, inventory, 0, inventory.getSize() - 1);
}
private Result sortRange(Player player, Inventory inventory, int start, int end) {
ItemStack[] original = new ItemStack[end - start + 1];
try {
List<ItemStack> items = new ArrayList<>();
for (int i = start; i <= end; i++) {
ItemStack item = inventory.getItem(i);
original[i - start] = item == null ? null : item.clone();
if (item != null && !item.isEmpty()) {
items.add(item.clone());
}
}
if (items.isEmpty()) {
return Result.NOTHING_TO_SORT;
}
if (plugin.getConfigManager().shouldStackItems()) {
items = stackSimilarItems(items);
}
sortItems(items);
for (int i = start; i <= end; i++) {
inventory.setItem(i, null);
}
int slot = start;
List<ItemStack> leftovers = new ArrayList<>();
for (ItemStack item : items) {
if (slot <= end) {
inventory.setItem(slot++, item);
} else {
leftovers.add(item);
}
}
// Should never happen, but never delete items: give back or drop at the player's feet.
if (!leftovers.isEmpty()) {
plugin.getLogger().warning("Sorting produced " + leftovers.size()
+ " overflow stack(s) for " + player.getName() + "; returning them to the player.");
for (ItemStack extra : player.getInventory().addItem(leftovers.toArray(new ItemStack[0])).values()) {
player.getWorld().dropItemNaturally(player.getLocation(), extra);
}
}
return Result.SORTED;
} catch (Exception e) {
plugin.getLogger().severe("Error while sorting for " + player.getName() + ": " + e.getMessage());
if (plugin.getConfigManager().isVerbose()) {
e.printStackTrace();
}
// Put everything back exactly as it was.
for (int i = start; i <= end; i++) {
inventory.setItem(i, original[i - start]);
}
return Result.FAILED;
}
}
/**
* Merges partial stacks of identical items (same type, name, enchants, components...).
* Never splits a stack and never creates more stacks than it started with.
*/
private List<ItemStack> stackSimilarItems(List<ItemStack> items) {
List<ItemStack> result = new ArrayList<>();
for (ItemStack item : items) {
for (ItemStack target : result) {
if (item.getAmount() <= 0) {
break;
}
int space = target.getMaxStackSize() - target.getAmount();
if (space > 0 && target.isSimilar(item)) {
int moved = Math.min(space, item.getAmount());
target.setAmount(target.getAmount() + moved);
item.setAmount(item.getAmount() - moved);
}
}
if (item.getAmount() > 0) {
result.add(item);
}
}
return result;
}
private void sortItems(List<ItemStack> items) {
ItemCategorizer categorizer = plugin.getItemCategorizer();
List<String> order = plugin.getConfigManager().getCategoryOrder();
Comparator<ItemStack> comparator = Comparator.comparingInt(
item -> categorizer.getCategoryPriority(categorizer.getCategory(item), order));
if (plugin.getConfigManager().shouldSortAlphabetically()) {
comparator = comparator
.thenComparing(item -> item.getType().name())
.thenComparing(Comparator.comparingInt(ItemStack::getAmount).reversed());
}
items.sort(comparator); // stable: equal items keep their current order
}
}