Export 240 real poses of the official Spineboy example with the new
AdaSpineRuntime, including skinned/clipped geometry and bone endpoints:
$env:ADAENGINE_HEADLESS = '1'
swift run --package-path Examples/Technical/SpinePreview SpinePreview C:/path/to/spine-preview
python -m http.server 8769 --bind 127.0.0.1 --directory C:/path/to/spine-previewOpen http://127.0.0.1:8769. Select walk, run or jump; show the skeleton, pause,
change playback speed or scrub individual frames.
The Swift executable samples the production player. The browser only draws the exported triangles and bone endpoints; it does not implement or imitate Spine animation. This is a portable WebGL preview, not proof of AdaEngine's native GPU draw pass. The production headless integration tests cover extraction and GPU buffer preparation separately. See the Spine guide for engine usage.
The example character, skeleton and atlas are official Esoteric Software assets from the pinned upstream commit. Source and license notices are included in the exported preview directory. No generated animation data is checked into the repo.